{"title":"Computers -  Virtual \u0026 Augmented Reality","description":"\u003cp\u003eBrowse the latest virtual \u0026amp; augmented reality books, covering essential textbooks for tech enthusiasts. Find top computer books, programming guides, and vision books at our online bookstore.\u003c\/p\u003e","products":[{"product_id":"welcome-to-the-metaverse-unlocking-the-potential-of-virtual-worlds-9781647827632","title":"Welcome to the Metaverse: Unlocking the Potential of Virtual Worlds","description":"\u003cp\u003e\u003cb\u003eA clear-eyed guide to the metaverse and how this powerful technology--along with advances in spatial computing, VR, and AR--will impact our economy, our lives, and our world.\u003c\/b\u003e\u003c\/p\u003e\u003cp\u003e\u003ci\u003eThe metaverse\u003c\/i\u003e. That term elicits a wide range of ideas and opinions. For many, it represents the next evolutionary phase of the internet--a fully immersive, digital universe where people can interact, work, and play in virtual environments. For others, it's yet another overhyped technology. So what is it, exactly? And what will its impact be?\u003c\/p\u003e\u003cp\u003eWhile speculation and predictions about the metaverse are varied, one thing is clear: it is impacting the world of business as well as people's lives, and it will continue to do so in the future. The global metaverse market is predicted to be worth about $1 trillion by 2030, with over two billion users participating in some form of immersive experience.\u003c\/p\u003e\u003cp\u003eThere's a reason why companies are investing heavily in spatial computing and why platforms like Roblox are thriving. 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Challenges for Game Designers: Non-Digital Exercises for Video Game Designers is filled with enjoyable, interesting, and challenging exercises to help you become a better video game designer, whether you are a professional or aspire to be. Each chapter covers a different topic important to game designers, and was taken from actual industry experience. After a brief overview of the topic, there are five challenges that each take less than two hours and allow you to apply the material, explore the topic, and expand your knowledge in that area. Each chapter also includes 10 \"non-digital shorts\" to further hone your skills. None of the challenges in the book require any programming or a computer, but many of the topics feature challenges that can be made into fully functioning games. The book is useful for professional designers, aspiring designers, and instructors who teach game design courses, and the challenges are great for both practice and homework assignments. The book can be worked through chapter by chapter, or you can skip around and do only the challenges that interest you. As with anything else, making great games takes practice and Challenges for Game Designers provides you with a collection of fun, thought-provoking, and of course, challenging activities that will help you hone vital skills and become the best game designer you can be.\u003cbr\u003e\u003cbr\u003e\u003cb\u003eAuthor:\u003c\/b\u003e Ian Schreiber,Brenda L. 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Away from the machine, her analog series of six games, The Mechanic is the Message, has drawn national and international acclaim, particularly Train and Síochán Leat (The Irish Game) which is presently housed in the National Museum of Play. In 2015, she won the coveted Ambassador's Award at the Game Developers Choice Awards. In 2014, she received a Fulbright award to study Ireland's game industry, academic and government policies. In 2013, she was named one of the top 10 game developers by Gamasutra.com and Develop magazine listed her among the 25 people who changed games in 2013. Romero co-owns Romero Games based in Galway and is Course Director at the upcoming MSc in Game Design \u0026amp; Development at the University of Limerick. Ian Schreiber has been in the industry since the year 2000, first as a programmer and then as a game designer. He has worked on six published game titles and two serious game projects as well as a variety of confidential projects. Ian is a co-founder of Global Game Jam, the largest in-person game development event in the world. Ian has taught two free online courses in game design, at gamedesignconcepts.wordpress.com (which is designed around the content in this book) and gamebalanceconcepts.wordpress.com. Ian has taught game design and development courses at a variety of two-year and four-year schools, and as of 2017 is an assistant professor at RIT.\u003cbr\u003e\u003cbr\u003e\u003cbr\u003e\u003ci\u003eThis title is not returnable\u003c\/i\u003e\u003cbr\u003e","brand":"booksdeli.com","offers":[{"title":"Ian Schreiber \/ Paperback \/ English","offer_id":47286662070429,"sku":"9781542453318","price":49.32,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0619\/5648\/9373\/files\/img_3c123f22-149b-451a-b9f9-fb67c8fd674c.jpg?v=1760027674"},{"product_id":"hamlet-on-the-holodeck-updated-edition-the-future-of-narrative-in-cyberspace-9780262533485","title":"Hamlet on the Holodeck, Updated Edition: The Future of Narrative in Cyberspace","description":"\u003cb\u003eAn updated edition of the classic book on digital storytelling, with a new introduction and expansive chapter commentaries.\u003c\/b\u003e\u003cp\u003eI want to say to all the hacker-bards from every field--gamers, researchers, journalists, artists, programmers, scriptwriters, creators of authoring systems... please know that I wrote this book for you.\"\u003cbr\u003e--\u003ci\u003eHamlet on the Holodeck\u003c\/i\u003e, from the author's introduction to the updated edition \u003c\/p\u003e\u003cp\u003eJanet Murray's \u003ci\u003eHamlet on the Holodeck\u003c\/i\u003e was instantly influential and controversial when it was first published in 1997. 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With over 14 million followers across social platforms like Twitter, Facebook and YouTube, no other team of players in eSports can match OpTic's popularity or ability to bring fans into the game.\u003c\/p\u003e\u003cp\u003eNow, these remarkable players have collaborated to produce this one-of-a-kind book. In OpTic Gaming, they candidly share their story of becoming Call of Duty's global royalty--ESPN XGAMES, MLG, ESWC and GFINITY champions--laying bare their lives, exploring what it takes to make it in professional gaming, and speaking honestly about the consequences of their newfound fame. These best-of-the-best take you behind the controller, offering insights, knowledge, and strategies to help you improve your shot, master the most complex maps, and conquer the game with the ultimate weapons. Going beyond their number-one game, the team also discusses the rest of their lineups and how to become a champion in any arena. Revealing their go-to strategies, best missions, and favorite challenges, OpTic Gaming brings fans closer to these wildly popular professional gamers more than ever before.\u003c\/p\u003e\u003cp\u003e\u003cbr\u003e\u003c\/p\u003e\u003cp\u003eGo behind the scenes and relive the moments that defined a dynasty: \u003c\/p\u003e\u003cp\u003e\u003cbr\u003e\u003c\/p\u003e\u003cul\u003e\n\u003cli\u003e\n\u003cb\u003eGaming History: \u003c\/b\u003e How did a humble sniping clan become a global eSports phenomenon? Follow H3CZ from the team's origins to their first taste of victory.\u003c\/li\u003e\n\u003cli\u003e\n\u003cb\u003ePro Player Mindset: \u003c\/b\u003e Step into the minds of legends like NaDeSHoT and Scump as they navigate the pressures of competition, rivalry, and the consequences of newfound fame.\u003c\/li\u003e\n\u003cli\u003e\n\u003cb\u003eCall of Duty Strategy: \u003c\/b\u003e Learn the go-to tactics, map knowledge, and weapon loadouts that separated OpTic from the competition and led to multiple championships.\u003c\/li\u003e\n\u003cli\u003e\n\u003cb\u003eBehind the Scenes: \u003c\/b\u003e Get an unfiltered look at the arguments, the victories, and the brotherly bond that forged the Green Wall, told from the multiple perspectives of the players themselves.\u003c\/li\u003e\n\u003c\/ul\u003e\u003cbr\u003e\u003cbr\u003e\u003cb\u003eAuthor:\u003c\/b\u003e H3cz,Nadeshot,Scump\u003cbr\u003e\u003cb\u003ePublisher:\u003c\/b\u003e Dey Street Books\u003cbr\u003e\u003cb\u003ePublished:\u003c\/b\u003e 05\/17\/2016\u003cbr\u003e\u003cb\u003ePages:\u003c\/b\u003e 272\u003cbr\u003e\u003cb\u003eBinding Type:\u003c\/b\u003e Paperback\u003cbr\u003e\u003cb\u003eWeight:\u003c\/b\u003e 0.60lbs\u003cbr\u003e\u003cb\u003eSize:\u003c\/b\u003e 8.90h x 5.90w x 0.70d\u003cbr\u003e\u003cb\u003eISBN:\u003c\/b\u003e 9780062449283\u003cbr\u003e\u003cbr\u003e\u003cbr\u003e\u003cb\u003eReview Citation(s): \u003c\/b\u003e\u003cbr\u003e\u003ci\u003eLibrary Journal\u003c\/i\u003e 05\/15\/2016 pg. 84","brand":"booksdeli.com","offers":[{"title":"H3cz \/ Paperback \/ English","offer_id":47792906436765,"sku":"9780062449283","price":38.37,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0619\/5648\/9373\/files\/img_439a78e6-c556-4e60-882f-5a80bd57b318.jpg?v=1774984543"}],"url":"https:\/\/booksdeli.com\/collections\/computers-virtual-augmented-reality.oembed","provider":"booksdeli.com","version":"1.0","type":"link"}