Narrative as Virtual Reality 2: Revisiting Immersion and Interactivity in Literature and Electronic Media

Rethinking textuality, mimesis, and the cognitive processing of texts in light of new modes of artistic world...
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HK$624.95
SKU: 9781421417974
Product Type: Books
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Author: Marie-Laure Ryan
Format: Paperback
Language: English
Subtotal: $624.95
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Narrative as Virtual Reality 2: Revisiting Immersion and Interactivity in Literature and Electronic Media by Ryan, Marie-Laure

Narrative as Virtual Reality 2: Revisiting Immersion and Interactivity in Literature and Electronic Media

$624.95

Narrative as Virtual Reality 2: Revisiting Immersion and Interactivity in Literature and Electronic Media

$624.95
Author: Marie-Laure Ryan
Format: Paperback
Language: English

Rethinking textuality, mimesis, and the cognitive processing of texts in light of new modes of artistic world construction.

Winner of the Aldo and Jeanne Scaglione Prize for Comparative Literary Studies from the Modern Language Association of America

Is there a significant difference between engagement with a game and engagement with a movie or novel? Can interactivity contribute to immersion, or is there a trade-off between the immersive "world" aspect of texts and their interactive "game" dimension? As Marie-Laure Ryan demonstrates in Narrative as Virtual Reality 2, the questions raised by the new interactive technologies have their precursors and echoes in pre-electronic literary and artistic traditions.

Approaching the idea of virtual reality as a metaphor for total art, Ryan applies the concepts of immersion and interactivity to develop a phenomenology of narrative experience that encompasses reading, watching, and playing. The book weighs traditional literary narratives against the new textual genres made possible by the electronic revolution of the past thirty years, including hypertext, electronic poetry, interactive drama, digital installation art, computer games, and multi-user online worlds like Second Life and World of Warcraft.

In this completely revised edition, Ryan reflects on the developments that have taken place over the past fifteen years in terms of both theory and practice and focuses on the increase of narrativity in video games and its corresponding loss in experimental digital literature. Following the cognitive approaches that have rehabilitated immersion as the product of fundamental processes of world-construction and mental simulation, she details the many forms that interactivity has taken--or hopes to take--in digital texts, from determining the presentation of signs to affecting the level of story.



Author: Marie-Laure Ryan
Publisher: Johns Hopkins University Press
Published: 12/01/2015
Pages: 304
Binding Type: Paperback
Weight: 0.93lbs
Size: 8.90h x 5.90w x 0.80d
ISBN: 9781421417974

About the Author

Marie-Laure Ryan is an independent scholar and the coeditor of The Johns Hopkins Guide to Digital Media.




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