Photorealistic Materials and Textures in Blender Cycles - Fourth Edition: Create impressive production-ready projects using one of the most powerful r

Master texturing and rendering to create realistic materials in Blender like a pro by exploring the various...
$120.75 AUD
$120.75 AUD
SKU: 9781805129639
Product Type: Books
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Author: Arijan Belec
Format: Paperback
Language: English
Subtotal: $120.75
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Photorealistic Materials and Textures in Blender Cycles - Fourth Edition: Create impressive production-ready projects using one of the most powerful r by Belec, Arijan

Photorealistic Materials and Textures in Blender Cycles - Fourth Edition: Create impressive production-ready projects using one of the most powerful r

$120.75

Photorealistic Materials and Textures in Blender Cycles - Fourth Edition: Create impressive production-ready projects using one of the most powerful r

$120.75
Author: Arijan Belec
Format: Paperback
Language: English

Master texturing and rendering to create realistic materials in Blender like a pro by exploring the various tools and workflows and understanding the underlying mechanism of realism

Key Features
  • Understand the underlying workings in Blender that allow the creation of materials and textures
  • Masterfully render and present your 3D artwork by simulating highly realistic environments, lights, and visual effects in Cycles
  • Purchase of the print or Kindle book includes a free PDF eBook
Book Description

Blender is one of the most versatile tools in the 3D software industry, and with a growing audience and constantly expanding set of features, it has become more powerful, useful, and in demand than ever before. This updated fourth edition of Photorealistic Materials and Textures in Blender Cycles is an all-inclusive guide to procedural texturing, rendering, and designing materials in Blender, covering all aspects of the 3D texturing workflow.

The book begins by introducing you to Blender's material nodes and material property functions, and then helps you create photorealistic textures by understanding texture maps and mapping them to 3D models. As you advance, you'll learn to design high-quality environments and lighting using HDRIs and Blender's lighting options. By exploring, breaking down, and studying the underlying mechanics that allow you to develop these elements, you'll create any material, texture, or environment and use it to improve your artwork and present them in a professional way. Finally, you'll discover how to correctly set up scenes and render settings, and get to grips with the key elements of achieving realism.

By the end of this book, you'll have gained a solid understanding of materials, textures, shading, lighting, rendering, and all the critical aspects of achieving the highest quality with your 3D artwork.

What you will learn
  • Create realistic materials in Blender using material nodes
  • Understand physically based rendering (PBR) materials to create high-quality textures
  • Complete a 3D model design with materials by correctly mapping textures
  • Harness Blender's texture painting features to create custom textures
  • Create realistic lighting and HDRI environments for your models
  • Control, animate, and optimize the 3D camera to prepare your scenes
  • Render your scenes into beautiful artwork
Who this book is for

If you want to learn how to create high-quality materials, textures, and renders to enhance your Blender skills and become a professional 3D artist, then this book is for you. Game developers, 3D artists, architects, animators, freelancers, and other professionals who aim for realism, quality, and aesthetics will also find this book useful. Although no previous material or texturing knowledge is required, a basic understanding of the Blender UI and modeling experience will help you make the most of this book.

Table of Contents
  1. Creating Materials in Blender
  2. Introducing Material Nodes
  3. Mapping Images with Nodes
  4. Achieving Realism with Texture Maps
  5. Generating Texture Maps with Cycles
  6. Creating Bumpy Surfaces with Displacement Maps
  7. UV-Unwrapping 3D Models for Texturing
  8. Baking Ambient Occlusion Maps
  9. Introducing Texture Painting
  10. Creating Photorealistic Textures on a 3D Model
  11. Lighting a Scene in Cycles
  12. Creating Photorealistic Environments with HDRIs
  13. Preparing the Camera for Rendering
  14. Rendering with Cycles


Author: Arijan Belec
Publisher: Packt Publishing
Published: 11/03/2023
Pages: 394
Binding Type: Paperback
Weight: 1.49lbs
Size: 9.25h x 7.50w x 0.81d
ISBN: 9781805129639

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