Unity Cookbook - Fifth Edition: Over 160 recipes to craft your own masterpiece in Unity 2023

Are you ready to take your Unity game development skills to the next level? Look no further!...
$150.95 AUD
$150.95 AUD
SKU: 9781805123026
Product Type: Books
Please hurry! Only 270 left in stock
Author: Matt Smith
Format: Paperback
Language: English
Subtotal: $150.95
10 customers are viewing this product
Unity Cookbook - Fifth Edition: Over 160 recipes to craft your own masterpiece in Unity 2023 by Smith, Matt

Unity Cookbook - Fifth Edition: Over 160 recipes to craft your own masterpiece in Unity 2023

$150.95

Unity Cookbook - Fifth Edition: Over 160 recipes to craft your own masterpiece in Unity 2023

$150.95
Author: Matt Smith
Format: Paperback
Language: English

Are you ready to take your Unity game development skills to the next level? Look no further! The "Unity Cookbook 2023, 5th Edition" is your essential guide to mastering the latest features of Unity 2023, packed with over 140 recipes to empower your game development journey.

Purchase of the print or Kindle book includes a free eBook in the PDF format.

Key Features
  • Explore VR and AR development to create immersive experiences that redefine gaming
  • Craft captivating mobile games with optimized performance and user-friendly controls
  • Elevate gameplay with expertly composed music, dynamic sound effects, and seamless audio integration
Book Description

Unleash your game development potential with Unity Cookbook, 5th Edition, designed to equip you with the skills and knowledge needed to excel in Unity game development. With over 160 expertly crafted recipes empowering you to pioneer VR and AR experiences, excel in mobile game development, and become a master of audio techniques.

In this latest edition, we've meticulously curated a collection of recipes that reflect the latest advancements in Unity 2023, ensuring you stay at the forefront of game development. You'll discover dedicated recipes for First/Third Person (Core) templates, create engaging mobile games, delve into Virtual and Augmented Reality, and go further with audio by exploring advanced techniques. Additionally, the book has been fully updated to incorporate the new input system and TextMeshPro, essential elements for modern game development.

From exploring C# scripting to crafting stylish UIs, creating stunning visual effects, and understanding shader development through Shader Graph, every chapter is designed to take you closer to your goal of becoming a proficient Unity developer.

So, whether you're aiming to develop the next hit game, enhance your portfolio, or simply have fun building games, this book will be your trusted companion on your journey to Unity proficiency.

What you will learn
  • Craft stylish user interfaces, from power bars to radars, and implement button-driven scene changes effortlessly
  • Enhance your games with AI controlled characters, harnessing Unity's navigation meshes, surfaces, and agents
  • Discover the power of Cinemachine in Unity for intelligent camera movements
  • Elevate games with immersive audio, including background music and dynamic sound effects
  • Bring your games to life with captivating visual effects, from smoke and explosions to customizable particle systems
  • Build your own shaders using Unity's Shader Graph tool
Who this book is for

If you're a Unity developer looking for better ways to resolve common recurring problems, then this book is for you. Programmers dipping their toes into multimedia features for the first time will also find this book useful. Before you get started with this book, you'll need a solid understanding of Unity's functionality and experience with programming in C#.

Table of Contents
  1. Displaying Data with Core UI Elements
  2. Responding to User Events for Interactive UIs
  3. Inventory and Advanced UIs
  4. Playing and Manipulating Sounds
  5. Textures, Materials and 3D objects
  6. Creating 3D environments with Terrains
  7. Creating 3D geometry with ProBuilder
  8. 2D Animation and Physics
  9. Animated Characters
  10. Saving and Loading Data
  11. Controlling and Choosing Positions
  12. Navigation Meshes and Agents
  13. Cameras, Lighting, and Visual Effects
  14. Shader Graphs and Video Players
  15. Particle Systems and Other Visual Effects
  16. Mobile Games and Applications
  17. Augmented Reality (AR)

(N.B. Please use the Look Inside option to see further chapters)



Author: Matt Smith, Shaun Ferns, Sinéad Murphy
Publisher: Packt Publishing
Published: 11/30/2023
Pages: 780
Binding Type: Paperback
Weight: 2.90lbs
Size: 9.25h x 7.50w x 1.55d
ISBN: 9781805123026

This title is not returnable

Returns Policy

You may return most new, unopened items within 30 days of delivery for a full refund. We'll also pay the return shipping costs if the return is a result of our error (you received an incorrect or defective item, etc.).

You should expect to receive your refund within four weeks of giving your package to the return shipper, however, in many cases you will receive a refund more quickly. This time period includes the transit time for us to receive your return from the shipper (5 to 10 business days), the time it takes us to process your return once we receive it (3 to 5 business days), and the time it takes your bank to process our refund request (5 to 10 business days).

If you need to return an item, simply login to your account, view the order using the "Complete Orders" link under the My Account menu and click the Return Item(s) button. We'll notify you via e-mail of your refund once we've received and processed the returned item.

Shipping

We can ship to virtually any address in the world. Note that there are restrictions on some products, and some products cannot be shipped to international destinations.

When you place an order, we will estimate shipping and delivery dates for you based on the availability of your items and the shipping options you choose. Depending on the shipping provider you choose, shipping date estimates may appear on the shipping quotes page.

Please also note that the shipping rates for many items we sell are weight-based. The weight of any such item can be found on its detail page. To reflect the policies of the shipping companies we use, all weights will be rounded up to the next full pound.

Related Products

Recently Viewed Products