Games
Explore our collection of games books at our online bookstore, featuring books about gaming, board games, and the popular Hunger Games series. Discover the best-selling books and must-read titles, including the Warriors novel series, perfect for gaming enthusiasts and readers alike.
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Knowledge Guided Machine Learning: Accelerating Discovery using Scientific Knowledge and DataGiven their tremendous success in commercial applications, machine learning (ML) models are increasingly being considered as alternatives to science-based models in many disciplines. Yet, these "black-box" ML models have found limited success due to their inability to work well in the presence of limited...
- $560.86 AUD
- $560.86 AUD
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Building Multiplayer Games in Unity: Using Mirror NetworkingTake a deep dive into creating large-scale, multiplayer games with Unity 3D, using Mirror Networking and a variety of powerful transports. You will learn the fundamentals of RPC/Command multiplayer architecture and dig deeper into networking and data persistence to achieve scalable, highly performant, large-scale,...
- $155.29 AUD
- $155.29 AUD
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The Art of Game DesignThe art that is concerned with the application of design and aesthetics to create a game is referred to as game design. The game is created for various purposes including education, entertainment, exercise or experimental purposes. The elements and principles of game design can...
- $422.63 AUD
- $422.63 AUD
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The Water WarWhen a beautiful new girl moves to Milligan Creek, everyone in town is so smitten that her mere presence threatens to ruin the perfect summer that Matt has planned for him, his brother, Chad, and their best friends, Andrew and Dean. So, the boys...
- $68.97 AUD
- $68.97 AUD
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3D Game Development with UnityThis book teaches beginners and aspiring game developers how to develop 3D games with Unity. Thousands of commercial games have been built with Unity. This book combines a practical, step-by-step approach with explanations of the underlying theory that are reinforced with hundreds of screenshots...
- $733.43 AUD
- $733.43 AUD
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AI for School TeachersWhat is artificial intelligence? Can I realistically use it in my school? What's best done by human intelligence vs. artificial intelligence, and how do I bring these strengths together? What would it look like for me, and my school, to be AI Ready?AI for...
- $129.20 AUD
- $129.20 AUD
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Low-Power Computer Vision: Improve the Efficiency of Artificial IntelligenceEnergy efficiency is critical for running computer vision on battery-powered systems, such as mobile phones or UAVs (unmanned aerial vehicles, or drones). This book collects the methods that have won the annual IEEE Low-Power Computer Vision Challenges since 2015. The winners share their solutions...
- $431.43 AUD
- $431.43 AUD
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A First Course in Aerial Robots and DronesA First Course in Aerial Robots and Drones provides an accessible and student friendly introduction to aerial robots and drones. Drones figure prominently as opportunities for students to learn various aspects of aerospace engineering and design. Drones offer an enticing entry point for STEM...
- $431.20 AUD
- $431.20 AUD
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Indie Games in the Digital AgeA host of digital affordances, including reduced cost production tools, open distribution platforms, and ubiquitous connectivity, have engendered the growth of indie games among makers and users, forcing critics to reconsider the question of who makes games and why. Taking seriously this new mode...
- $172.34 AUD
- $172.34 AUD
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Database Management System: An Evolutionary ApproachA database management system (DBMS) is a collection of programs that enable users to create and maintain a database; it also consists of a collection of interrelated data and a set of programs to access that data. Hence, a DBMS is a general-purpose software...
- $517.71 AUD
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Animated Problem Solving: An Introduction to Program Design Using Video Game DevelopmentThis textbook is about systematic problem solving and systematic reasoning using type-driven design. There are two problem solving techniques that are emphasized throughout the book: divide and conquer and iterative refinement. Divide and conquer is the process by which a large problem is broken...
- $330.00 AUD
- $330.00 AUD
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Make Toons That Sell Without Selling Out: 10th Anniversary EditionThe King of Independent Animation has returned with this 10th anniversary edition of Make Toons That Sell Without Selling Out. Delve into the secrets behind creating poignant indie animation without compromising or sacrificing your own ideals and visions. World-renowned animator, author, and Academy Award-nominated...
- $147.83 AUD
- $147.83 AUD
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Beginning Unity Editor Scripting: Create and Publish Your Game ToolsLearn about editor scripting in Unity, including different possible methods of editor customization to fit your custom game workflow or even to create assets that could be published on the Asset Store to earn a passive income. The knowledge of editor scripting, although rarely...
- $142.34 AUD
- $142.34 AUD
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Game BalanceWithin the field of game design, game balance can best be described as a black art. It is the process by which game designers make a game simultaneously fair for players while providing them just the right amount of difficulty to be both exciting...
- $690.29 AUD
- $690.29 AUD
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Fundamentals of Graphics Using MATLABThis book introduces fundamental concepts and principles of 2D and 3D graphics and is written for undergraduate and postgraduate students of computer science, graphics, multimedia, and data science. It demonstrates the use of MATLAB(R) programming for solving problems related to graphics and discusses a...
- $258.63 AUD
- $258.63 AUD
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Learning Java by Building Android Games - Third Edition: Learn Java and Android from scratch by building five exciting gamesGet ready to learn Java the fun way by developing games for the Android platform with this new and updated third editionKey Features Learn Java, Android, and object-oriented programming from scratch Find out how to build games including Sub Hunter, Retro Pong, Bullet Hell,...
- $192.57 AUD
- $192.57 AUD
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Godot from Zero to Proficiency (Foundations): A step-by-step guide to create your game with GodotGet started with Godot and game programming fast without the headachesGodot is a great software to create video games; however, it includes so many options and features that getting started can feel overwhelming.Without my book, most people spend too long trying to learn how...
- $76.34 AUD
- $76.34 AUD
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Beginning 3D Game Assets Development Pipeline: Learn to Integrate from Maya to UnityThis project-based tutorial covers the creation of 3D assets in a game engine, from concept to implementation. You will learn the 3D pipeline using Maya and Substance Painter, which are industry-standard programs used for content creation in game development. You also will know how...
- $155.29 AUD
- $155.29 AUD
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Introduction to Video Game Engine Development: Learn to Design, Implement, and Use a Cross-Platform 2D Game EngineStart your video game development journey by learning how to build a 2D game engine from scratch. Using Java (with NetBeans as your IDE and using Java's graphics framework) or by following along in C# (with Visual Studio as your IDE and using the...
- $181.17 AUD
- $181.17 AUD
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Dungeon Hacks: How NetHack, Angband, and Other Rougelikes Changed the Course of Video GamesIn 1980, computers were instruments of science and mathematics, military secrets and academia. Stern administrators lorded over sterile university laboratories and stressed one point to the wide-eyed students privileged enough to set foot within them: Computers were not toys.Defying authority, hackers seized control of...
- $185.29 AUD
- $185.29 AUD
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