Level Design: Processes and Experiences

In this book, veteran game developers, academics, journalists, and others provide their processes and experiences with level...
$245.18 AUD
$245.18 AUD
SKU: 9781032276717
Product Type: Books
Please hurry! Only 207 left in stock
Author: Christopher W. Totten
Format: Paperback
Language: English
Subtotal: $245.18
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Level Design: Processes and Experiences by Totten, Christopher W.

Level Design: Processes and Experiences

$245.18

Level Design: Processes and Experiences

$245.18
Author: Christopher W. Totten
Format: Paperback
Language: English

In this book, veteran game developers, academics, journalists, and others provide their processes and experiences with level design. Each provides a unique perspective representing multiple steps of the process for interacting with and creating game levels - experiencing levels, designing levels, constructing levels, and testing levels. These diverse perspectives offer readers a window into the thought processes that result in memorable open game worlds, chilling horror environments, computer-generated levels, evocative soundscapes, and many other types of gamespaces. This collection invites readers into the minds of professional designers as they work and provides evergreen topics on level design and game criticism to inspire both new and veteran designers.

 

Key Features:

  • Learn about the processes of experienced developers and level designers in their own words
  • Discover best-practices for creating levels for persuasive play and designing collaboratively
  • Offers analysis methods for better understanding game worlds and how they function in response to gameplay
  • Find your own preferred method of level design by learning the processes of multiple industry veterans


  • Author: Christopher W. Totten
    Publisher: A K PETERS
    Published: 02/01/2022
    Pages: 408
    Binding Type: Paperback
    Weight: 1.45lbs
    Size: 9.10h x 6.10w x 1.10d
    ISBN: 9781032276717

    This title is not returnable

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