We the Gamers: How Games Teach Ethics and Civics

Distrust. Division. Disparity. Is our world in disrepair? Ethics and civics have always mattered, but perhaps they...
€96,74 EUR
€96,74 EUR
SKU: 9780190926113
Product Type: Books
Please hurry! Only 174 left in stock
Author: Karen Schrier
Format: Paperback
Language: English
Subtotal: €96,74
We the Gamers: How Games Teach Ethics and Civics by Schrier, Karen

We the Gamers: How Games Teach Ethics and Civics

€96,74

We the Gamers: How Games Teach Ethics and Civics

€96,74
Author: Karen Schrier
Format: Paperback
Language: English
Distrust. Division. Disparity. Is our world in disrepair?

Ethics and civics have always mattered, but perhaps they matter now more than ever before. Recently, with the rise of online teaching and movements like #PlayApartTogether, games have become increasingly acknowledged as platforms for civic deliberation and value sharing. We the Gamers explores these possibilities by examining how we connect, communicate, analyze, and discover when we play games. Combining research-based perspectives and current examples, this volume shows how games can be used in ethics, civics, and social studies education to inspire learning, critical thinking, and civic change.

We the Gamers introduces and explores various educational frameworks through a range of games and interactive experiences including board and card games, online games, virtual reality and augmented reality games, and digital games like Minecraft, Executive Command, Keep Talking and Nobody Explodes, Fortnite, When Rivers Were Trails, Politicraft, Quandary, and Animal Crossing: New Horizons. The book systematically evaluates the types of skills, concepts, and knowledge needed for civic and ethical engagement, and details how games can foster these skills in classrooms, remote learning environments, and other educational settings. We the Gamers also explores the obstacles to learning with games and how to overcome those obstacles by encouraging equity and inclusion, care and compassion, and fairness and justice.

Featuring helpful tips and case studies, We the Gamers shows teachers the strengths and limitations of games in helping students connect with civics and ethics, and imagines how we might repair and remake our world through gaming, together.


Author: Karen Schrier
Publisher: Oxford University Press, USA
Published: 05/31/2021
Pages: 400
Binding Type: Paperback
Weight: 1.35lbs
Size: 9.10h x 6.10w x 1.00d
ISBN: 9780190926113


Review Citation(s):
Choice 04/01/2022

About the Author

Karen Schrier is Associate Professor of Games and Director of the Games and Emerging Media Program at Marist College. She has over 20 years of experience creating, producing, and designing media, and has worked previously at places like Nickelodeon, BrainPOP, and Scholastic.

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