Augmented Reality with Unity AR Foundation: A practical guide to cross-platform AR development with Unity 2020 and later versions

Explore the world of augmented reality development with the latest features of Unity and step-by-step tutorial-style examples...
CHF 88.70
CHF 88.70
SKU: 9781838982591
Product Type: Books
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Author: Jonathan Linowes
Format: Paperback
Language: English
Subtotal: CHF 88.70
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Augmented Reality with Unity AR Foundation: A practical guide to cross-platform AR development with Unity 2020 and later versions by Linowes, Jonathan

Augmented Reality with Unity AR Foundation: A practical guide to cross-platform AR development with Unity 2020 and later versions

CHF 88.70

Augmented Reality with Unity AR Foundation: A practical guide to cross-platform AR development with Unity 2020 and later versions

CHF 88.70
Author: Jonathan Linowes
Format: Paperback
Language: English

Explore the world of augmented reality development with the latest features of Unity and step-by-step tutorial-style examples with easy-to-understand explanations


Key Features:

  • Build functional and interactive augmented reality applications using the Unity 3D game engine
  • Learn to use Unity's XR and AR components, including AR Foundation and other standard Unity features
  • Implement common AR application user experiences needed to build engaging applications


Book Description:

Augmented reality applications allow people to interact meaningfully with the real world through digitally enhanced content.


The book starts by helping you set up for AR development, installing the Unity 3D game engine, required packages, and other tools to develop for Android (ARCore) and/or iOS (ARKit) mobile devices. Then we jump right into the building and running AR scenes, learning about AR Foundation components, other Unity features, C# coding, troubleshooting, and testing. We create a framework for building AR applications that manages user interaction modes, user interface panels, and AR onboarding graphics that you will save as a template for reuse in other projects in this book. Using this framework, you will build multiple projects, starting with a virtual photo gallery that lets you place your favorite framed photos on your real-world walls, and interactively edit these virtual objects. Other projects include an educational image tracking app for exploring the solar system, and a fun selfie app to put masks and accessories on your face. The book provides practical advice and best practices that will have you up and running quickly.


By the end of this AR book, you will be able to build your own AR applications, engaging your users in new and innovative ways.


What You Will Learn:

  • Discover Unity engine features for building AR applications and games
  • Get up to speed with Unity AR Foundation components and the Unity API
  • Build a variety of AR projects using best practices and important AR user experiences
  • Understand the core concepts of augmented reality technology and development for real-world projects
  • Set up your system for AR development and learn to improve your development workflow
  • Create an AR user framework with interaction modes and UI, saved as a template for new projects


Who this book is for:

This augmented reality book is for game developers interested in adding AR capabilities to their games and apps. The book assumes beginner-level knowledge of Unity development and C# programming, familiarity with 3D graphics, and experience in using existing AR applications. Beginner-level experience in developing mobile applications will be helpful to get the most out of this AR Unity book.

Author: Jonathan Linowes
Publisher: Packt Publishing
Published: 08/16/2021
Pages: 382
Binding Type: Paperback
Weight: 1.44lbs
Size: 9.25h x 7.50w x 0.79d
ISBN: 9781838982591

About the Author
Linowes, Jonathan: - Jonathan Linowes is a VR/AR enthusiast, Unity, and full stack developer, entrepreneur, certified Unity instructor, and the owner of Parkerhill XR Studio, an immersive media, applications, and game developer. Jonathan has a bachelor of fine arts degree from Syracuse University, a master of science degree from the MIT Media Lab, and has held technical leadership positions at Autodesk and other companies. He has authored multiple books on VR and AR published by Packt Publishing.

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