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Build a complete game from start to finish using Flutter and Flame while getting acquainted with each building block in game design along the way
Key Features:
Book Description:
With its powerful tools and quick implementation capabilities, Flutter provides a new way to build scalable cross-platform apps. In this book, you'll learn how to build on your knowledge and use Flutter as the foundation for creating games.
This game development book takes a hands-on approach to building a complete game from scratch. You'll see how to get started with the Flame library and build a simple animated example to test Flame. You'll then discover how to organize and load images and audio in your Flutter game. As you advance, you'll gain insights into the game loop and set it up for fast and efficient processing. The book also guides you in using Tiled to create maps, add sprites to the maps that the player can interact with, and see how to use tilemap collision to create paths for a player to walk on. Finally, you'll learn how to make enemies more intelligent with artificial intelligence (AI).
By the end of the book, you'll have gained the confidence to build fun multiplatform games with Flutter.
What You Will Learn:
Who this book is for:
If you are a Flutter developer looking to apply your Flutter programming skills to games development, this book is for you. Basic knowledge of Dart will assist with understanding the concepts covered.
Author: Paul Teale
Publisher: Packt Publishing
Published: 06/30/2022
Pages: 224
Binding Type: Paperback
Weight: 0.86lbs
Size: 9.25h x 7.50w x 0.47d
ISBN: 9781801816984
This title is not returnable
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