Photographic Rendering with V-Ray for SketchUp: Turn your 3D modeling into photographic realism with this superb guide for SketchUp users. Through con

Turn your 3D modeling into photographic realism with this superb guide for SketchUp users. Through concrete examples,...
CHF 120.55
CHF 120.55
SKU: 9781849693226
Product Type: Books
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Author: Brian Bradley
Format: Paperback
Language: English
Subtotal: CHF 120.55
Photographic Rendering with V-Ray for SketchUp: Turn your 3D modeling into photographic realism with this superb guide for SketchUp users. Through con by Bradley, Brian

Photographic Rendering with V-Ray for SketchUp: Turn your 3D modeling into photographic realism with this superb guide for SketchUp users. Through con

CHF 120.55

Photographic Rendering with V-Ray for SketchUp: Turn your 3D modeling into photographic realism with this superb guide for SketchUp users. Through con

CHF 120.55
Author: Brian Bradley
Format: Paperback
Language: English

Turn your 3D modeling into photographic realism with this superb guide for SketchUp users. Through concrete examples, screenshots, and images, you'll learn the practical side to photographic rendering using V-Ray.

Key Features

  • Clear, step-by-step instructions that teach you how to use the most important tools needed to create photographic renders in V-Ray
  • Implement the steps effectively with the help of the SketchUp scene files provided
  • Become a better artist by becoming familiar with important lighting and material backgrounds backed up by theory

Book Description

Every Sketch Up user wants to present their designs in the best possible light. What better way to bring them to life than to present them in a genuinely photographic manner? Although the V-Ray render engine has been available to SketchUp users for a good number of years now, the release of the 2.0 Version takes the production of photographic renders in SketchUp to a whole new level.

Using the V-Ray for SketchUp rendering engine through with clear, step-by-step instructions and companion graphics, this guide will give you everything you need to get started. This book has been designed to progressively introduce you to all the V-Ray tools you will need to produce photographic renders using V-Ray.

The journey begins with basics of camera composition, lighting, texturing, and then rendering an interior scene using the V-Ray engine. Using the scene files provided, we will learn how to set up lighting rigs for both daytime and nighttime interior shots, as well as seeing how we can make good use of V-Ray's procedural day-lighting system on exteriors.

As a render will only be as believable as the component parts, we will learn the texturing system in V-Ray and how to use a variety of materials, maps, and layers to produce realistic surface properties for our geometry.

Before producing our final output, we will want to see how we can use the variety of quality control settings in V-Ray, including the Global Illumination and Image Sampling settings to produce a high level of quality for our project.

Add the finishing touches with some compositing and post-production techniques to bring out the full potential of the work you have done.

What you will learn

  • Create and control interior sunlight using a V-Ray Spotlight light object
  • Discover how to set up Skylight in a variety of ways, including making use of V-Ray's Rectangle and Dome light types
  • Work with interior nighttime lighting and real-world light energy values using V-Ray's IES lights
  • Produce believable surface properties using V-Ray's material and map system
  • Compose and render a shot correctly with V-Ray's camera and output controls
  • How to make use of V-Ray's camera and output controls to compose and render a shot correctly
  • Become a better lighting artist in V-Ray by understanding some extremely important lighting theory


Author: Brian Bradley
Publisher: Packt Publishing
Published: 03/09/2014
Pages: 328
Binding Type: Paperback
Weight: 1.25lbs
Size: 9.25h x 7.50w x 0.69d
ISBN: 9781849693226

About the Author
Bradley, Brian: - Brian Bradley is a self-taught 3D artist and Training Author who started experimenting with creative software and 3D applications back in 1993. By the mid 90s, he was running his own small multimedia business working on projects as diverse as corporate logos, graphic design for clothing and vehicles, as well as developing full product and architectural visualization projects. In 2007, he turned the attention of his family-run studio toward full-time production of CG Training, focusing initially on 3ds Max along with the mental ray and V-Ray render engines. In 2012, he joined the ranks of Training Authors producing course for the lynda.com online training library, producing (among others) V-Ray-based courses for 3ds Max, Maya, and of course, SketchUp. Recently, Brian and his team have completed a revamp of the vrayelite.com website that they run and they plan to work at slowly but surely expanding both the level and quality of training and content that it houses.

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