Playing Smart: On Games, Intelligence, and Artificial Intelligence by Togelius, Julian

Playing Smart: On Games, Intelligence, and Artificial Intelligence

A new vision of the future of games and game design, enabled by AI.Can games measure intelligence?...
CHF 32.72
CHF 32.72
SKU: 9780262039031
Product Type: Books
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Author: Julian Togelius
Format: Hardcover
Language: English
Subtotal: CHF 32.72
Playing Smart: On Games, Intelligence, and Artificial Intelligence by Togelius, Julian

Playing Smart: On Games, Intelligence, and Artificial Intelligence

CHF 32.72

Playing Smart: On Games, Intelligence, and Artificial Intelligence

CHF 32.72
Author: Julian Togelius
Format: Hardcover
Language: English
A new vision of the future of games and game design, enabled by AI.

Can games measure intelligence? How will artificial intelligence inform games of the future? In Playing Smart, Julian Togelius explores the connections between games and intelligence to offer a new vision of future games and game design. Video games already depend on AI. We use games to test AI algorithms, challenge our thinking, and better understand both natural and artificial intelligence. In the future, Togelius argues, game designers will be able to create smarter games that make us smarter in turn, applying advanced AI to help design games. In this book, he tells us how.

Games are the past, present, and future of artificial intelligence. In 1948, Alan Turing, one of the founding fathers of computer science and artificial intelligence, handwrote a program for chess. Today we have IBM's Deep Blue and DeepMind's AlphaGo, and huge efforts go into developing AI that can play such arcade games as Pac-Man. Programmers continue to use games to test and develop AI, creating new benchmarks for AI while also challenging human assumptions and cognitive abilities. Game design is at heart a cognitive science, Togelius reminds us--when we play or design a game, we plan, think spatially, make predictions, move, and assess ourselves and our performance. By studying how we play and design games, Togelius writes, we can better understand how humans and machines think. AI can do more for game design than providing a skillful opponent. We can harness it to build game-playing and game-designing AI agents, enabling a new generation of AI-augmented games. With AI, we can explore new frontiers in learning and play.



Author: Julian Togelius
Publisher: MIT Press
Published: 01/15/2019
Pages: 192
Binding Type: Hardcover
Weight: 0.70lbs
Size: 8.10h x 5.50w x 0.70d
ISBN: 9780262039031
Audience: Young Adult


Review Citation(s):
Choice 07/01/2019

About the Author
Togelius, Julian: - Julian Togelius is Associate Professor in the Department of Computer Science and Engineering at New York University and Codirector of the NYU Game Innovation Lab.

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