Do-It-Yourself Java Games: An Introduction to Java Computer Programming

Do-It-Yourself Java Games uses a unique "discovery learning" approach to teach computer programming: learn Java programming techniques...
BD$46.94 BMD
BD$46.94 BMD
SKU: 9781518789137
Product Type: Books
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Author: Leah Darst
Format: Paperback
Language: English
Subtotal: BD$46.94
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Do-It-Yourself Java Games: An Introduction to Java Computer Programming by Darst, Leah

Do-It-Yourself Java Games: An Introduction to Java Computer Programming

BD$46.94

Do-It-Yourself Java Games: An Introduction to Java Computer Programming

BD$46.94
Author: Leah Darst
Format: Paperback
Language: English
Do-It-Yourself Java Games uses a unique "discovery learning" approach to teach computer programming: learn Java programming techniques more by doing Java programming than by reading about them. Through extensive use of fill-in blanks, with answers in the back of the book, you will be guided to write complete programs yourself, starting with the first lesson. You'll create puzzle and game programs like Choose An Adventure, Secret Code, Hangman, Crazy Eights, and many more, and discover how, when, and why Java programs are written the way they are.

Author: Leah Darst, Annette Godtland
Publisher: Createspace Independent Publishing Platform
Published: 10/30/2015
Pages: 390
Binding Type: Paperback
Weight: 1.47lbs
Size: 9.25h x 7.50w x 0.80d
ISBN: 9781518789137

About the Author
Annette Godtland is a computer programmer who worked at IBM for 20 years then Kingland Systems Corporation for 5 years. She now considers herself to be a hobby programmer. She particularly enjoys programming computer games and working with all forms of computer graphics. Many years ago, Annette created course materials and taught a beginning programming class for 4th through 6th grade students. She enjoyed it so much that she always wanted to try making her course into a book. She finally did it in her book: Do-It-Yourself Java Games: An Introduction to Java Computer Programming. This book is the first in a planned series of do-it-yourself Java programming books, intended for junior high to high school students as well as adults, as a means to explore an interest in computer programming. Annette compiled a detailed tutorial of all the tips, tools, and techniques she has learned for getting a program to market, and for selling almost anything on the Internet, in her first book, This Little Program Went to Market. She currently sells her own software at www.godtlandsoftware.com.


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