Hands-On Design Patterns with C++: Solve common C++ problems with modern design patterns and build robust applications

A comprehensive guide with extensive coverage on concepts such as OOP, functional programming, generic programming, and STL...
€117,41 EUR
€117,41 EUR
SKU: 9781788832564
Product Type: Books
Please hurry! Only 531 left in stock
Author: Fedor G. Pikus
Format: Paperback
Language: English
Subtotal: €117,41
10 customers are viewing this product
Hands-On Design Patterns with C++: Solve common C++ problems with modern design patterns and build robust applications by Pikus, Fedor G.

Hands-On Design Patterns with C++: Solve common C++ problems with modern design patterns and build robust applications

€117,41

Hands-On Design Patterns with C++: Solve common C++ problems with modern design patterns and build robust applications

€117,41
Author: Fedor G. Pikus
Format: Paperback
Language: English

A comprehensive guide with extensive coverage on concepts such as OOP, functional programming, generic programming, and STL along with the latest features of C++

Key Features

  • Delve into the core patterns and components of C++ in order to master application design
  • Learn tricks, techniques, and best practices to solve common design and architectural challenges
  • Understand the limitation imposed by C++ and how to solve them using design patterns

Book Description

C++ is a general-purpose programming language designed with the goals of efficiency, performance, and flexibility in mind. Design patterns are commonly accepted solutions to well-recognized design problems. In essence, they are a library of reusable components, only for software architecture, and not for a concrete implementation.

The focus of this book is on the design patterns that naturally lend themselves to the needs of a C++ programmer, and on the patterns that uniquely benefit from the features of C++, in particular, the generic programming. Armed with the knowledge of these patterns, you will spend less time searching for a solution to a common problem and be familiar with the solutions developed from experience, as well as their advantages and drawbacks. The other use of design patterns is as a concise and an efficient way to communicate. A pattern is a familiar and instantly recognizable solution to specific problem; through its use, sometimes with a single line of code, we can convey a considerable amount of information. The code conveys: """"This is the problem we are facing, these are additional considerations that are most important in our case; hence, the following well-known solution was chosen.""""

By the end of this book, you will have gained a comprehensive understanding of design patterns to create robust, reusable, and maintainable code.

What you will learn

  • Recognize the most common design patterns used in C++
  • Understand how to use C++ generic programming to solve common design problems
  • Explore the most powerful C++ idioms, their strengths, and drawbacks
  • Rediscover how to use popular C++ idioms with generic programming
  • Understand the impact of design patterns on the program's performance

Who this book is for

This book is for experienced C++ developers and programmers who wish to learn about software design patterns and principles and apply them to create robust, reusable, and easily maintainable apps.



Author: Fedor G. Pikus
Publisher: Packt Publishing
Published: 01/29/2019
Pages: 512
Binding Type: Paperback
Weight: 1.92lbs
Size: 9.25h x 7.50w x 1.03d
ISBN: 9781788832564

About the Author
Pikus, Fedor G.: - Fedor G. Pikus is a chief engineering scientist in the Design-to-Silicon division of Mentor Graphics (a Siemens business), and is responsible for the long-term technical direction of Calibre products, the design and architecture of software, and research into new software technologies. His earlier positions include senior software engineer at Google and chief software architect at Mentor Graphics. Fedor is a recognized expert on high-performance computing and C++. He has presented his works at CPPCon, SD West, DesignCon, and in software development journals, and is also an O'Reilly author. Fedor has over 25 patents, and over 100 papers and conference presentations on physics, EDA, software design, and C++.

This title is not returnable

Returns Policy

You may return most new, unopened items within 30 days of delivery for a full refund. We'll also pay the return shipping costs if the return is a result of our error (you received an incorrect or defective item, etc.).

You should expect to receive your refund within four weeks of giving your package to the return shipper, however, in many cases you will receive a refund more quickly. This time period includes the transit time for us to receive your return from the shipper (5 to 10 business days), the time it takes us to process your return once we receive it (3 to 5 business days), and the time it takes your bank to process our refund request (5 to 10 business days).

If you need to return an item, simply login to your account, view the order using the "Complete Orders" link under the My Account menu and click the Return Item(s) button. We'll notify you via e-mail of your refund once we've received and processed the returned item.

Shipping

We can ship to virtually any address in the world. Note that there are restrictions on some products, and some products cannot be shipped to international destinations.

When you place an order, we will estimate shipping and delivery dates for you based on the availability of your items and the shipping options you choose. Depending on the shipping provider you choose, shipping date estimates may appear on the shipping quotes page.

Please also note that the shipping rates for many items we sell are weight-based. The weight of any such item can be found on its detail page. To reflect the policies of the shipping companies we use, all weights will be rounded up to the next full pound.

Related Products

Recently Viewed Products