Game Design: Theory and Practice, Second Edition: Theory and Practice, Second Edition

"Both burgeoning game designers and devoted gamers should consider [Game Design: Theory & Practice] an essential read."...
¥19,443 JPY
¥19,443 JPY
SKU: 9781556229121
Product Type: Books
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Author: Richard Rouse III
Format: Paperback
Language: English
Subtotal: ¥19,443
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Game Design: Theory and Practice, Second Edition: Theory and Practice, Second Edition by Rouse III, Richard

Game Design: Theory and Practice, Second Edition: Theory and Practice, Second Edition

¥19,443

Game Design: Theory and Practice, Second Edition: Theory and Practice, Second Edition

¥19,443
Author: Richard Rouse III
Format: Paperback
Language: English
"Both burgeoning game designers and devoted gamers should consider [Game Design: Theory & Practice] an essential read." -- Computer Gaming World "Ultimately, in both theory and practice, Rouse's Game Design bible gets the job done. Let us pray." - Next Generation magazine In the second edition to the acclaimed Game Design: Theory & Practice, designer Richard Rouse III balances a discussion of the essential concepts behind game design with an explanation of how you can implement them in your current project. Detailed analysis of successful games is interwoven with concrete examples from Rouse's own experience. This second edition thoroughly updates the popular original with new chapters and fully revised text.

Author: Richard Rouse III
Publisher: Jones & Bartlett Publishers
Published: 09/13/2004
Pages: 704
Binding Type: Paperback
Weight: 2.16lbs
Size: 9.02h x 6.10w x 1.47d
ISBN: 9781556229121

About the Author
Rouse III, Richard: - Richard Rouse III is design director at Surreal Software, a Midway Home Entertainment studio. Most recently, he was project lead, lead designer, and writer on the action-horror game The Suffering. His credits also include Drakan: The Ancients' Gates, Centipede 3D, Damage Incorporated, and Odyssey: The Legend of Nemesis. Rouse has written about game design for publications including Game Developer, SIGGRAPH Computer Graphics, Develop, Gamasutra, MyVideoGames.com, and Inside Mac Games, and has spoken on game development numerous times at the Electronic Entertainment Expo.

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