Girl Code: Gaming, Going Viral, and Getting It Done by Gonzales, Andrea

Girl Code: Gaming, Going Viral, and Getting It Done

A New York Public Library Best Book of 2017Perfect for aspiring coders everywhere, Girl Code is the...
$47.53 AUD
$47.53 AUD
SKU: 9780062472502
Product Type: Books
Please hurry! Only 0 left in stock
Author: Andrea Gonzales
Format: Hardcover
Language: English
Subtotal: $47.53
10 customers are viewing this product
Girl Code: Gaming, Going Viral, and Getting It Done by Gonzales, Andrea

Girl Code: Gaming, Going Viral, and Getting It Done

$47.53

Girl Code: Gaming, Going Viral, and Getting It Done

$47.53
Author: Andrea Gonzales
Format: Hardcover
Language: English

A New York Public Library Best Book of 2017

Perfect for aspiring coders everywhere, Girl Code is the story of two teenage tech phenoms who met at Girls Who Code summer camp, teamed up to create a viral video game, and ended up becoming world famous. The book also includes bonus content to help you start coding

Fans of funny and inspiring books like Maya Van Wagenen's Popular and Caroline Paul's Gutsy Girl will love hearing about Andrea "Andy" Gonzales and Sophie Houser's journey from average teens to powerhouses.

Through the success of their video game, Andy and Sophie got unprecedented access to some of the biggest start-ups and tech companies, and now they're sharing what they've seen. Their video game and their commitment to inspiring young women have been covered by the Huffington Post, Buzzfeed, CNN, Teen Vogue, Jezebel, the Today show, and many more.

Get ready for an inside look at the tech industry, the true power of coding, and some of the amazing women who are shaping the world. Andy and Sophie reveal not only what they've learned about opportunities in science and technology but also the true value of discovering your own voice and creativity.

A Junior Library Guild selection

A Children's Book Council Best STEM Trade Book for Students K-12



Author: Andrea Gonzales, Sophie Houser
Publisher: HarperCollins
Published: 03/07/2017
Pages: 288
Binding Type: Hardcover
Weight: 0.80lbs
Size: 8.50h x 5.80w x 1.00d
ISBN: 9780062472502
Audience: Young Adult

Accelerated Reader:
Reading Level: 7.2
Point Value: 8
Interest Level: Upper Grade
Quiz #/Name: 188343 / Girl Code: Gaming, Going Viral, and Getting It Done


Review Citation(s):
Booklist 12/01/2016 pg. 44
School Library Journal 01/01/2017 pg. 118
Kirkus Reviews 01/15/2017
Bulletin of Ctr for Child Bks 02/01/2017
Voice of Youth Advocates 02/01/2017 - Recommended - Readable
Publishers Weekly 01/23/2017
Hornbook Guide to Children 07/01/2017 pg. 229 - Recommended, Satisfactory

About the Author
Gonzales, Andrea: -

Andrea "Andy" Gonzales is a graduate of Hunter College High School and is now attending the University of North Carolina at Chapel Hill as a Robertson Scholar. The summer before her freshman year of high school, Andy started learning to code. Since then, she's been passionate about computer science and women in science, technology, engineering, and mathematics (STEM). When Andy attended Girls Who Code, she learned the power of working with other girls, and that led to the creation of the video game Tampon Run, which she co-built with Sophie Houser. Tampon Run's success exceeded all expectations, and Andy was thrown into a world outside of her high school. Beyond her passion for computer science, Andy is a music, comic book, and video game enthusiast. She looks forward to remaining an active advocate for women in computer science.

Houser, Sophie: -

Sophie Houser is a student at Brown University who learned to code at the Girls Who Code summer program. As her final project she co-created a game called Tampon Run with Andrea Gonzales to break down the menstrual taboo in society. The game went viral, throwing her into the limelight of the press, the public, and the tech world. In addition to coding, Sophie also enjoys laughing with her friends, wearing socks with interesting patterns, and Photoshopping funny scenes. She is pursuing all of these passions as well as many more at college and beyond.

Returns Policy

You may return most new, unopened items within 30 days of delivery for a full refund. We'll also pay the return shipping costs if the return is a result of our error (you received an incorrect or defective item, etc.).

You should expect to receive your refund within four weeks of giving your package to the return shipper, however, in many cases you will receive a refund more quickly. This time period includes the transit time for us to receive your return from the shipper (5 to 10 business days), the time it takes us to process your return once we receive it (3 to 5 business days), and the time it takes your bank to process our refund request (5 to 10 business days).

If you need to return an item, simply login to your account, view the order using the "Complete Orders" link under the My Account menu and click the Return Item(s) button. We'll notify you via e-mail of your refund once we've received and processed the returned item.

Shipping

We can ship to virtually any address in the world. Note that there are restrictions on some products, and some products cannot be shipped to international destinations.

When you place an order, we will estimate shipping and delivery dates for you based on the availability of your items and the shipping options you choose. Depending on the shipping provider you choose, shipping date estimates may appear on the shipping quotes page.

Please also note that the shipping rates for many items we sell are weight-based. The weight of any such item can be found on its detail page. To reflect the policies of the shipping companies we use, all weights will be rounded up to the next full pound.

Related Products

Recently Viewed Products