Learning C# by Developing Games with Unity 2020 - Fifth Edition: An enjoyable and intuitive approach to getting started with C# programming and Unity

Get to grips with coding in C# and build simple 3D games with Unity from the ground...
$251.00 AUD
$251.00 AUD
SKU: 9781800207806
Product Type: Books
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Author: Harrison Ferrone
Format: Paperback
Language: English
Subtotal: $251.00
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Learning C# by Developing Games with Unity 2020 - Fifth Edition: An enjoyable and intuitive approach to getting started with C# programming and Unity by Ferrone, Harrison

Learning C# by Developing Games with Unity 2020 - Fifth Edition: An enjoyable and intuitive approach to getting started with C# programming and Unity

$251.00

Learning C# by Developing Games with Unity 2020 - Fifth Edition: An enjoyable and intuitive approach to getting started with C# programming and Unity

$251.00
Author: Harrison Ferrone
Format: Paperback
Language: English

Get to grips with coding in C# and build simple 3D games with Unity from the ground up with this updated fifth edition of the bestselling guide

Key Features

  • Understand C# programming basics, terminology, and coding best practices
  • Put your knowledge of C# concepts into practice by building a fun and playable game
  • Come away with a clear direction for taking your C# programming and Unity game development skills to the next level

Book Description

Over the years, the Learning C# by Developing Games with Unity series has established itself as a popular choice for getting up to speed with C#, a powerful and versatile programming language that can be applied in a wide array of application areas. This book presents a clear path for learning C# programming from the ground up without complex jargon or unclear programming logic, all while building a simple game with Unity.

This fifth edition has been updated to introduce modern C# features with the latest version of the Unity game engine, and a new chapter has been added on intermediate collection types. Starting with the basics of software programming and the C# language, you'll learn the core concepts of programming in C#, including variables, classes, and object-oriented programming. Once you've got to grips with C# programming, you'll enter the world of Unity game development and discover how you can create C# scripts for simple game mechanics. Throughout the book, you'll gain hands-on experience with programming best practices to help you take your Unity and C# skills to the next level.

By the end of this book, you'll be able to leverage the C# language to build your own real-world Unity game development projects.

What you will learn

  • Discover easy-to-follow steps and examples for learning C# programming fundamentals
  • Get to grips with creating and implementing scripts in Unity
  • Create basic game mechanics such as player controllers and shooting projectiles using C#
  • Understand the concepts of interfaces and abstract classes
  • Leverage the power of the latest C# features to solve complex programming problems
  • Become familiar with stacks, queues, exceptions, error handling, and other core C# concepts
  • Explore the basics of artificial intelligence (AI) for games and implement them to control enemy behavior

Who this book is for

If you're a developer, programmer, hobbyist, or anyone who wants to get started with C# programming in a fun and engaging manner, this book is for you. Prior experience in programming or Unity is not required.



Author: Harrison Ferrone
Publisher: Packt Publishing
Published: 08/21/2020
Pages: 366
Binding Type: Paperback
Weight: 1.38lbs
Size: 9.25h x 7.50w x 0.76d
ISBN: 9781800207806

About the Author
Ferrone, Harrison: - Harrison Ferrone was born in Chicago, IL, and was raised all over. Most days you can find him writing technical documentation at Microsoft, creating instructional content for LinkedIn Learning and Pluralsight, or tech editing for the Ray Wenderlich website. He holds various fancy looking pieces of paper from the University of Colorado at Boulder and Columbia College, Chicago. Despite being a proud alumnus, most of these are stored in a basement somewhere. After a few years as an iOS developer at small start-ups, and one Fortune 500 company, he fell into a teaching career and never looked back. Throughout all this, he's bought many books, acquired a few cats, worked abroad, and continually wondered why Neuromancer isn't on more course syllabi.

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