Office Arcade: Gamification, Byte-Size Learning, and Other Wins on the Way to Productive Human Resources

What makes employees engage and interact using digital learning? How does proper course and game design allow...
¥4,221 JPY
¥4,221 JPY
SKU: 9781619616059
Product Type: Books
Please hurry! Only 201 left in stock
Author: Jason Suriano
Format: Paperback
Language: English
Subtotal: ¥4,221
10 customers are viewing this product
Office Arcade: Gamification, Byte-Size Learning, and Other Wins on the Way to Productive Human Resources by Suriano, Jason

Office Arcade: Gamification, Byte-Size Learning, and Other Wins on the Way to Productive Human Resources

¥4,221

Office Arcade: Gamification, Byte-Size Learning, and Other Wins on the Way to Productive Human Resources

¥4,221
Author: Jason Suriano
Format: Paperback
Language: English
What makes employees engage and interact using digital learning? How does proper course and game design allow you to track and assess performance? In Office Arcade, Jason Suriano answers these questions (and many more) by providing practical examples of the four key principles to breakthrough using corporate gamification - engagement, trajectory, ubiquity, and data. Engaging employees at their own pace and place, while leveraging devices like an employees iPhone, guarantees that a gamified eLearning course reaches the ultimate goal of training and assessing the employee. Using points and badges, a properly designed gamification course will relay important employee performance metrics to the organization. Office Arcade is based on Jason's 15 years of research, consulting, and hands-on production experience in the creation of over two hundred digital projects for companies like Discovery Communications. Jason wrote Office Arcade to help with the confusion around gamification - it can be simple, clear, and effective for employers and their employees. Office Arcade is written for Human Resource managers, corporate trainers, instructional designers, eLearning specialists, product managers, marketers, and anyone who is looking for a simpler way to understand how to use gamification in their projects.

Author: Jason Suriano
Publisher: Lioncrest Publishing
Published: 06/02/2017
Pages: 158
Binding Type: Paperback
Weight: 0.42lbs
Size: 8.50h x 5.50w x 0.34d
ISBN: 9781619616059

This title is not returnable

Returns Policy

You may return most new, unopened items within 30 days of delivery for a full refund. We'll also pay the return shipping costs if the return is a result of our error (you received an incorrect or defective item, etc.).

You should expect to receive your refund within four weeks of giving your package to the return shipper, however, in many cases you will receive a refund more quickly. This time period includes the transit time for us to receive your return from the shipper (5 to 10 business days), the time it takes us to process your return once we receive it (3 to 5 business days), and the time it takes your bank to process our refund request (5 to 10 business days).

If you need to return an item, simply login to your account, view the order using the "Complete Orders" link under the My Account menu and click the Return Item(s) button. We'll notify you via e-mail of your refund once we've received and processed the returned item.

Shipping

We can ship to virtually any address in the world. Note that there are restrictions on some products, and some products cannot be shipped to international destinations.

When you place an order, we will estimate shipping and delivery dates for you based on the availability of your items and the shipping options you choose. Depending on the shipping provider you choose, shipping date estimates may appear on the shipping quotes page.

Please also note that the shipping rates for many items we sell are weight-based. The weight of any such item can be found on its detail page. To reflect the policies of the shipping companies we use, all weights will be rounded up to the next full pound.

Related Products

Recently Viewed Products