Teach Like a Gamer: Adapting the Instructional Design of Digital Role-Playing Games

Digital role-playing games such as Rift, Diablo III, and Kingdoms of Amalur: Reckoning help players develop skills...
¥15,518 JPY
¥15,518 JPY
SKU: 9781476670546
Product Type: Books
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Author: Carly Finseth
Format: Paperback
Language: English
Subtotal: ¥15,518
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Teach Like a Gamer: Adapting the Instructional Design of Digital Role-Playing Games by Finseth, Carly

Teach Like a Gamer: Adapting the Instructional Design of Digital Role-Playing Games

¥15,518

Teach Like a Gamer: Adapting the Instructional Design of Digital Role-Playing Games

¥15,518
Author: Carly Finseth
Format: Paperback
Language: English
Digital role-playing games such as Rift, Diablo III, and Kingdoms of Amalur: Reckoning help players develop skills in critical thinking, problem solving, digital literacy, and lifelong learning. The author examines both the benefits and the drawbacks of role-playing games and their application to real-world teaching techniques. Readers will learn how to incorporate games-based instruction into their own classes and workplace training, as well as approaches to redesigning curriculum and programs.

Author: Carly Finseth
Publisher: McFarland & Company
Published: 05/24/2018
Pages: 216
Binding Type: Paperback
Weight: 0.60lbs
Size: 8.80h x 5.90w x 0.50d
ISBN: 9781476670546
Audience: Young Adult

About the Author
Carly Finseth is the Senior Vice President of Education at Northwest Lineman College, where she leads and develops educational standards of excellence for the power delivery industry. Her work has appeared in such publications as the Journal of Technical Writing and Communication, the Journal of Applied Instructional Design, Kairos: A Journal of Rhetoric, Technology, and Pedagogy, the Journal of Teaching Writing and Computers and Composition Online. Series editor Matthew Wilhelm Kapell teaches American studies and humanities at Pace University and lives in Brooklyn.

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