The Game Production Handbook

The Game Production Handbook, Third Edition gives producers, leads, and studio managers all the information they need...
SKU: 9781449688097
Availability: In Stock
Product Type: Books
¥50,883 JPY
¥50,883 JPY
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Author: Heather Maxwell Chandler
Format: Paperback
Language: English
Subtotal: ¥50,883
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The Game Production Handbook by Chandler, Heather Maxwell

The Game Production Handbook

¥50,883

The Game Production Handbook

¥50,883
Author: Heather Maxwell Chandler
Format: Paperback
Language: English
The Game Production Handbook, Third Edition gives producers, leads, and studio managers all the information they need in order to successfully develop a game from concept to release-ready gold master. Fully revised and updated to reflect the rapidly evolving game development landscape, the third edition of this definitive and best-selling text covers pre-production, production, testing, and code release, as well as more specific topics including voiceovers, mo-cap shoots, marketing, localizations, managing external contractors, writing documentation, and project management practices. All-new material in the third edition includes new sections on mobile gaming and product management, an overview of useful production tools, and new interviews with industry professionals who offer an insider's view of successful game development as well as highly relevant real-world examples that contextualize the resources provided by the text. A detailed case study of a fictitious game project illustrates the production cycle, documentation, and other key production concepts. Accessible enough for beginners and comprehensive enough for experienced developers, The Game Production Handbook, Third Edition is an invaluable standalone text for students and professionals alike. Prepare students to successfully enter the exciting world of game development with The Game Production Handbook, Third Edition. New to the Third Edition: -Offers new interviews with industry experts who discuss insider knowledge and real world examples of what works and what doesn't work in game development. -Contains new sections on product management, audio as it relates to the production process, financing options, and the latest relevant production tools.

Author: Heather Maxwell Chandler
Publisher: Jones & Bartlett Publishers
Published: 03/06/2013
Pages: 468
Binding Type: Paperback
Weight: 1.65lbs
Size: 8.90h x 6.90w x 1.10d
ISBN: 9781449688097


Review Citation(s):
Choice 01/01/2014

About the Author
Chandler, Heather Maxwell: - Heather Maxwell Chandler is a veteran game producer with experience at Activision, EA, and Ubisoft. She's also the founder of Media Sunshine, Inc., (www.mediasunshine.com) a company that provides game production contract services to developers, publishers, and vendors. She has contributed to the production of Apocalypse, Civilization: Call to Power, Heavy Gear 2, Sacred 2: Fallen Angel, and eight games in the Ghost Recon series. She's the author of The Game Production Handbook, Second Edition and Fundamentals of Game Development, also part of the Foundations of Game Development Series.

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