Games Children Play II: Games to Develop Social Skills, Teamwork, Balance, and Coordination by Payne, Kim John

Games Children Play II: Games to Develop Social Skills, Teamwork, Balance, and Coordination

A thoroughly updated second edition of the classic Games Children Play with new games added, by popular...
$65.77 SGD
$65.77 SGD
SKU: 9781912480524
Product Type: Books
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Author: Kim John Payne
Format: Paperback
Language: English
Subtotal: $65.77
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Games Children Play II: Games to Develop Social Skills, Teamwork, Balance, and Coordination by Payne, Kim John

Games Children Play II: Games to Develop Social Skills, Teamwork, Balance, and Coordination

$65.77

Games Children Play II: Games to Develop Social Skills, Teamwork, Balance, and Coordination

$65.77
Author: Kim John Payne
Format: Paperback
Language: English
A thoroughly updated second edition of the classic Games Children Play with new games added, by popular demand. To be used as a companion to the Waldorf Games Handbook for the Early Years.

This is a collection of 237 tried and tested games to play with children and groups of all ages.

Each game is clearly and simply described, with diagrams and drawings for how to play. There are games for helping graceful movement, cooperation, fairness and equality for the 7-10's. Games for courage, accuracy, teamwork and gentle preparation for sports for 11- to 12-year-olds, along with games for renewing playground culture and holding a DIY Olympic Games.

How to develop spatial awareness is described through sports, gymnastics and outdoor games. There are sections on child development, introducing games sessions, children's temperaments, the senses, tackling children's problems with play or sport, teaching movement to children, and cultivating the lost art of real-life play with children challenged by the digital age.

Games offer variations depending on the age and number of players. There are tips for the games leaders on meeting the varying social and emotional needs of the players within a group. A section sets the context for the ever-increasing need for 'IRL' (In Real Life) games for children growing up in a digital age. Some new games have an embedded subheading, 'For children who may struggle to play this game, ' as well as practical tips to engage this new generation of children.

Author: Kim John Payne, Cory Waletzko
Publisher: Hawthorn Press
Published: 06/17/2022
Pages: 264
Binding Type: Paperback
Weight: 1.40lbs
Size: 9.60h x 7.40w x 0.70d
ISBN: 9781912480524

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