Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C# by Gibson Bond, Jeremy

Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#

Learn All the Design & Development Skills You Need to Make Great Games with Unity, the World's...
$200.31 SGD
$200.31 SGD
SKU: 9780136619949
Product Type: Books
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Author: Jeremy Gibson Bond
Format: Paperback
Language: English
Subtotal: $200.31
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Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C# by Gibson Bond, Jeremy

Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#

$200.31

Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#

$200.31
Author: Jeremy Gibson Bond
Format: Paperback
Language: English

Learn All the Design & Development Skills You Need to Make Great Games with Unity, the World's Most Popular Professional Game Engine

If you want to design and develop games, there is no substitute for strong, hands-on experience with modern techniques and tools. That is exactly what this book provides. Leading instructor and indie game developer Jeremy Gibson Bond covers all three disciplines that you need to succeed: game design theory, rapid iterative prototyping, and practical programming.

Building on two previous best-sellers, this Third Edition contains hundreds of improvements across more than 400 new pages, all designed to make it even easier to understand and more useful in modern game development.

The five game tutorials have been thoroughly revised and expanded to cover even more best practices for prototyping and development, and all examples now use Unity 2020.3 LTS (Long Term Support), a stable and feature-rich standard for years to come. The new content includes greatly enhanced tutorials, a chapter on Unity's high-performance Data-Oriented Tech Stack (DOTS), new Coding Challenges to help you transition to making your own games from scratch, and tips on next steps after you have finished the book. The revamped website includes playable versions of all example games, plus an exciting new tool that provides immediate feedback on potential errors in your own code.

Part I: Game Design and Paper Prototyping

  • Use the Layered Tetrad to understand and design powerful interactive experiences.
  • Explore the core game design practices of paper prototyping, testing, and iteration.
  • Learn effective strategies for staying on track and on schedule.
  • Get tips for finding a rewarding job in today's industry.

Part II: Programming C# in Unity

  • Learn C# from the basics through class inheritance, object-oriented programming, and data-oriented design.

Part III: Game Prototype Tutorials

  • Implement games across five genres: arcade, casual physics, space shooter, solitaire card game, and top-down adventure game. Each game is designed to be easily extensible into your own projects.Take three games from prototype to "first playable" through new extended tutorial chapters that refi ne the games further than in previous editions of the book.

NEW! Part IV: Next Steps

  • Tackle the new, growing library of Coding Challenges, a proven method for transitioning from tutorials to creating your own projects from scratch.Get ideas and resources for new projects to tackle on your own.


Author: Jeremy Gibson Bond
Publisher: Addison-Wesley Professional
Published: 09/04/2022
Pages: 1024
Binding Type: Paperback
Weight: 3.51lbs
Size: 8.94h x 7.02w x 2.01d
ISBN: 9780136619949

About the Author
Jeremy Gibson Bond is an award-winning professor and game designer who has spent nearly two decades teaching game design and working as an independent game developer. He regularly speaks at industry festivals and conferences like IndieCade and Meaningful Play. He has also spoken recently at Penguicon and has been invited to speak at top game development universities like the University of Utah Entertainment Arts and Engineering program.

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