Playing as Others: Theology and Ethical Responsibility in Video Games

No contemporary form of pop culture has as large a social impact as video games, an entertainment...
$162.76 SGD
$162.76 SGD
SKU: 9781481315463
Product Type: Books
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Author: Benjamin J. Chicka
Format: Hardcover
Language: English
Subtotal: $162.76
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Playing as Others: Theology and Ethical Responsibility in Video Games by Chicka, Benjamin J.

Playing as Others: Theology and Ethical Responsibility in Video Games

$162.76

Playing as Others: Theology and Ethical Responsibility in Video Games

$162.76
Author: Benjamin J. Chicka
Format: Hardcover
Language: English

No contemporary form of pop culture has as large a social impact as video games, an entertainment industry whose yearly revenues continue to rise. Gamergate rocked the gaming industry when isolated incidents of male gamers threatening female game developers and critics grew into a sustained campaign of harassment against minorities and the historically marginalized. These events negatively revealed the political, ethical, and theological meaning latent within video games and gaming communities, but constructive reactions to the situation showed that video game creators and consumers were interested in thinking about games differently. In the wake of Gamergate, the voices of those marginalized and ignored as the "other" became louder, and alternative gaming experiences reflecting their perspectives more commonplace.

Playing as Others traces the development of video game culture in response to marginalization and explores the ways in which the content of video games can generate theological insight and positive ethical impact. Benjamin Chicka shows how the interactivity and compelling narratives provided by emerging styles of video games can provide powerful lessons in listening to, accepting, and helping those often harmed or outright neglected by society. Bringing Paul Tillich's theology of culture into conversation with Emmanuel Levinas' ethical concept of responsibility toward the other, Chicka shows that video games as art form aid in the overcoming of estrangement.

If culture, art, and technology have the power to reveal divine depth, video games offer a unique opportunity to foster redemptive face-to-face encounters in a way that is impossible for even the most practical discussions of philosophy and theology. With their fully formed characters and morally challenging stories, the games considered here, such as Gone Home; Papers, Please; and 1979 Revolution: Black Friday, can become a means to personal fulfillment and a desire for justice. For nonmarginalized players, virtual encounters are opportunities to listen to the call of the other and carry that lesson into the real world.



Author: Benjamin J. Chicka
Publisher: Baylor University Press
Published: 10/15/2021
Pages: 235
Binding Type: Hardcover
Weight: 1.50lbs
Size: 9.20h x 7.90w x 0.90d
ISBN: 9781481315463


Review Citation(s):
Choice 12/01/2022

About the Author

Benjamin J. Chicka is Lecturer in Philosophy and Religious Studies at Curry College.


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