Games
Explore our collection of games books at our online bookstore, featuring books about gaming, board games, and the popular Hunger Games series. Discover the best-selling books and must-read titles, including the Warriors novel series, perfect for gaming enthusiasts and readers alike.
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Mastering Ui Mockups and Frameworks: A Beginner's GuideMastering UI Mockups and Frameworks: A Beginner's Guide sets the standard for studying wireframes, mockups, and different tools along with their unique features. This book comprehensively analyzes the design, portability, and efficiency of these tools. As a beginner's guide, Mastering UI Mockups and Frameworks...
- $573.80 AUD
- $573.80 AUD
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Mastering Unreal Engine: A Beginner's GuideMastering Unreal Engine: A Beginner's Guide introduces developers of all ages to the beautiful and valuable world of Unreal Engine in particular and game development in general.Unreal Engine is a complete development suite for anyone working with real-time technology when it comes to game...
- $573.80 AUD
- $573.80 AUD
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The Art of Game DesignThe art that is concerned with the application of design and aesthetics to create a game is referred to as game design. The game is created for various purposes including education, entertainment, exercise or experimental purposes. The elements and principles of game design can...
- $369.80 AUD
- $369.80 AUD
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The Water WarWhen a beautiful new girl moves to Milligan Creek, everyone in town is so smitten that her mere presence threatens to ruin the perfect summer that Matt has planned for him, his brother, Chad, and their best friends, Andrew and Dean. So, the boys...
- $60.35 AUD
- $60.35 AUD
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3D Game Development with UnityThis book teaches beginners and aspiring game developers how to develop 3D games with Unity. Thousands of commercial games have been built with Unity. This book combines a practical, step-by-step approach with explanations of the underlying theory that are reinforced with hundreds of screenshots...
- $641.75 AUD
- $641.75 AUD
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AI for School TeachersWhat is artificial intelligence? Can I realistically use it in my school? What's best done by human intelligence vs. artificial intelligence, and how do I bring these strengths together? What would it look like for me, and my school, to be AI Ready?AI for...
- $113.05 AUD
- $113.05 AUD
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TypeScript for Beginners: The Ultimate GuideOf late, TypeScript has risen in popularity owing to its ease of use and versatile compatibility. As such, more and more developers are looking to quickly and efficiently master TypeScript. If you're looking for a detailed, yet easy to comprehend guide to TypeScript, your...
- $264.05 AUD
- $264.05 AUD
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Low-Power Computer Vision: Improve the Efficiency of Artificial IntelligenceEnergy efficiency is critical for running computer vision on battery-powered systems, such as mobile phones or UAVs (unmanned aerial vehicles, or drones). This book collects the methods that have won the annual IEEE Low-Power Computer Vision Challenges since 2015. The winners share their solutions...
- $377.50 AUD
- $377.50 AUD
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A First Course in Aerial Robots and DronesA First Course in Aerial Robots and Drones provides an accessible and student friendly introduction to aerial robots and drones. Drones figure prominently as opportunities for students to learn various aspects of aerospace engineering and design. Drones offer an enticing entry point for STEM...
- $377.30 AUD
- $377.30 AUD
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Atari 130XE Games BookFirst published in 1985, this book enabled a whole new generation to learn game coding on their Atari 130XE - one of Atari's acclaimed 8-bit home computers. The XE had two joysticks rather than the four of its sibling models, however it did come...
- $65.08 AUD
- $65.08 AUD
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Atari 130XE Games BookFirst published in 1985, this book enabled a whole new generation to learn game coding on their Atari 130XE - one of Atari's acclaimed 8-bit home computers. The XE had two joysticks rather than the four of its sibling models, however it did come...
- $36.78 AUD
- $36.78 AUD
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Indie Games in the Digital AgeA host of digital affordances, including reduced cost production tools, open distribution platforms, and ubiquitous connectivity, have engendered the growth of indie games among makers and users, forcing critics to reconsider the question of who makes games and why. Taking seriously this new mode...
- $150.80 AUD
- $150.80 AUD
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Database Management System: An Evolutionary ApproachA database management system (DBMS) is a collection of programs that enable users to create and maintain a database; it also consists of a collection of interrelated data and a set of programs to access that data. Hence, a DBMS is a general-purpose software...
- $453.00 AUD
- $453.00 AUD
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Building Blocks for BBC GamesFirst published in 1984, this book helped many a budding coder get to grips with the BBC Micro computer, a machine first released in 1981 as part of the BBC Computer Literacy project. Gently introducing the reader to the concept of programming - something...
- $36.78 AUD
- $36.78 AUD
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Animated Problem Solving: An Introduction to Program Design Using Video Game DevelopmentThis textbook is about systematic problem solving and systematic reasoning using type-driven design. There are two problem solving techniques that are emphasized throughout the book: divide and conquer and iterative refinement. Divide and conquer is the process by which a large problem is broken...
- $288.75 AUD
- $288.75 AUD
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Make Toons That Sell Without Selling Out: 10th Anniversary EditionThe King of Independent Animation has returned with this 10th anniversary edition of Make Toons That Sell Without Selling Out. Delve into the secrets behind creating poignant indie animation without compromising or sacrificing your own ideals and visions. World-renowned animator, author, and Academy Award-nominated...
- $129.35 AUD
- $129.35 AUD
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Beginning Unity Editor Scripting: Create and Publish Your Game ToolsLearn about editor scripting in Unity, including different possible methods of editor customization to fit your custom game workflow or even to create assets that could be published on the Asset Store to earn a passive income. The knowledge of editor scripting, although rarely...
- $124.55 AUD
- $124.55 AUD
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Game BalanceWithin the field of game design, game balance can best be described as a black art. It is the process by which game designers make a game simultaneously fair for players while providing them just the right amount of difficulty to be both exciting...
- $604.00 AUD
- $604.00 AUD
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Fundamentals of Graphics Using MATLABThis book introduces fundamental concepts and principles of 2D and 3D graphics and is written for undergraduate and postgraduate students of computer science, graphics, multimedia, and data science. It demonstrates the use of MATLAB(R) programming for solving problems related to graphics and discusses a...
- $226.30 AUD
- $226.30 AUD
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Learning Java by Building Android Games - Third Edition: Learn Java and Android from scratch by building five exciting gamesGet ready to learn Java the fun way by developing games for the Android platform with this new and updated third editionKey Features Learn Java, Android, and object-oriented programming from scratch Find out how to build games including Sub Hunter, Retro Pong, Bullet Hell,...
- $168.50 AUD
- $168.50 AUD
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