Playing at War: Identity and Memory in Civil War Video Games by Lewis, Patrick A.

Playing at War: Identity and Memory in Civil War Video Games

Playing at War offers an innovative focus on Civil War video games as significant sites of memory...
Dhs. 153.79 AED
Dhs. 153.79 AED
SKU: 9780807183472
Product Type: Books
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Author: Patrick A. Lewis
Format: Paperback
Language: English
Subtotal: Dhs. 153.79
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Playing at War: Identity and Memory in Civil War Video Games by Lewis, Patrick A.

Playing at War: Identity and Memory in Civil War Video Games

Dhs. 153.79

Playing at War: Identity and Memory in Civil War Video Games

Dhs. 153.79
Author: Patrick A. Lewis
Format: Paperback
Language: English

Playing at War offers an innovative focus on Civil War video games as significant sites of memory creation, distortion, and evolution in popular culture. With fifteen essays by historians, the collection analyzes the emergence and popularity of video games that topically engage the period surrounding the American Civil War, from the earliest console games developed in the 1980s through the web-based games of the twenty-first century, including popular titles such as Red Dead Redemption 2 and War of Rights. Alongside discussions of technological capabilities and advances, as well as their impact on gameplay and content, the essays consider how these games engage with historical scholarship on the Civil War era, the degree to which video games reflect and contribute to popular understandings of the period, and how those dynamics reveal shifting conceptions of martial identity and historical memory within U.S. popular culture. Video games offer productive sites for extending the analysis of Civil War memory into the post-Confederates in the Attic era, including the political and cultural moments of Obama and Trump, where overt expressions of Lost Cause memory were challenged and removed from schools and public spaces, then embraced by new manifestations of white supremacist organizations.

Edited by Patrick A. Lewis and James Hill Welborn III, Playing at War traces the drift of Civil War memory into digital spaces and gaming cultures, encouraging historians to engage more extensively with video games as important cultural media for examining how contemporary Americans interact with the nation's past.

Author: Patrick A. Lewis
Publisher: Louisiana State University Press
Published: 09/19/2024
Pages: 356
Binding Type: Paperback
Weight: 1.15lbs
Size: 9.00h x 6.00w x 0.79d
ISBN: 9780807183472

About the Author

Patrick A. Lewis is the director of collections and research at the Filson Historical Society in Louisville, Kentucky, and the author of For Slavery and Union: Benjamin Buckner and Kentucky Loyalties in the Civil War.

James Hill Welborn III, associate professor of history at Georgia College and State University, is the author of Dueling Cultures, Damnable Legacies: Southern Violence and White Supremacy in the Civil War Era.

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