Mastering the Microsoft Kinect: Body Tracking, Object Detection, and the Azure Cloud Services

Know how to program the Microsoft Kinect and use the device for applications that interact directly with...
€68,22 EUR
€68,22 EUR
SKU: 9781484280690
Product Type: Books
Please hurry! Only 531 left in stock
Author: Vangos Pterneas
Format: Paperback
Language: English
Subtotal: €68,22
Mastering the Microsoft Kinect: Body Tracking, Object Detection, and the Azure Cloud Services by Pterneas, Vangos

Mastering the Microsoft Kinect: Body Tracking, Object Detection, and the Azure Cloud Services

€68,22

Mastering the Microsoft Kinect: Body Tracking, Object Detection, and the Azure Cloud Services

€68,22
Author: Vangos Pterneas
Format: Paperback
Language: English
Know how to program the Microsoft Kinect and use the device for applications that interact directly with humans through gestures and motion. This book covers the mathematics and theoretical background needed for depth sensing, motion tracking, and object recognition while maintaining a practical focus on getting things done. You will learn to track the human body in three-dimensional space, analyze the human motion, and remove the background to isolate the person being tracked. You will see how to recognize objects and voice, and transform between the three-dimensional physical space and a computer's two-dimensional screen.
The book is written with real-world applications in mind. It provides step-by-step tutorials and source code for common use cases. The author has worked with startups and Fortune 500 companies, and all of the examples are taken directly from the industry. The book's practical focus simplifies the core principles, removes the clutter, and allows developers to start writing code right away. Also covered is the use of Azure Cognitive Services on Microsoft's cloud platform and their use for object and voice recognition, enabling your applications to "see" objects and respond to their environment.

What You Will Learn
  • Visualize color, depth, and body data
  • Calculate angles between different body joints
  • Analyze human motion and create fitness applications
  • Recognize objects and voice using cloud-powered artificial intelligence
  • Remove the background from a scene to create virtual worlds

Who This Book Is For
Developers who want to build demanding Kinect apps and games, and those who are looking for a careful balance between theoretical knowledge and practical application that favors the practical. Readers should have a basic knowledge of C# and some familiarity with the Unity3D engine.


Author: Vangos Pterneas
Publisher: Apress
Published: 04/13/2022
Pages: 264
Binding Type: Paperback
Weight: 1.09lbs
Size: 10.00h x 7.00w x 0.60d
ISBN: 9781484280690

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