Everything Is Permitted: On Assassin's Creed by Kunzelman, Cameron

Everything Is Permitted: On Assassin's Creed

An entertaining deep dive into the world, gameplay, and evolution of the hugely successful Assassin's Creed video...
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Author: Cameron Kunzelman
Format: Paperback
Language: English
Subtotal: $65.65

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Everything Is Permitted: On Assassin's Creed by Kunzelman, Cameron

Everything Is Permitted: On Assassin's Creed

$65.65

Everything Is Permitted: On Assassin's Creed

$65.65
Author: Cameron Kunzelman
Format: Paperback
Language: English

An entertaining deep dive into the world, gameplay, and evolution of the hugely successful Assassin's Creed video game franchise​

A hooded figure stands in a bell tower overlooking medieval Jerusalem, surveying his prey. Parkour-style, he leaps down into the square to kill his target before vanishing into the crowd . . .

Released in fall 2007, Assassin's Creed transformed video gaming. Across more than a dozen franchise entries, players engage with the eternal conflict between the Order of Assassins and the nefarious Templar Order, carrying out missions in a series of painstakingly rendered historical settings, from the Holy Lands during the Third Crusade to Renaissance Italy, the Age of Piracy, the French Revolution, and Victorian London. Everything is Permitted is an analysis of the development, evolution, gameplay, and world-building of this sprawling and distinctive franchise.

Cameron Kunzelman examines key themes and concepts that connect the games in the series. Combining close readings of the games themselves with discussion of the broader landscape of video game franchises since its initial release, he uncovers what it means for a game to be part of the Assassin's Creed franchise. Kunzelman maps the elements that contribute to the immersiveness and continual playability of the games, showing how historically inflected conspiracies and science fictional premises ground the fantastical stories the games tell on a massive scale.

Diving into the real-world histories and ideas that the game designers used for inspiration, Kunzelman argues that the virtual conflicts between the franchise's opposing sides offer intriguing insights into actual reality, from ethical dilemmas to the roles of freedom and fate. He demonstrates how, by incorporating themes of means and ends, control and freedom into its gameplay, the franchise engages with profound questions in a sustained, long-form way that is unique among video games. As the Assassins say, "Nothing is true, everything is permitted."

Retail e-book files for this title are screen-reader friendly with images accompanied by short alt text and/or extended descriptions.



Author: Cameron Kunzelman
Publisher: University of Minnesota Press
Published: 11/11/2025
Pages: 248
Binding Type: Paperback
Weight: 0.75lbs
Size: 8.50h x 5.50w x 0.70d
ISBN: 9781517914943

About the Author

Cameron Kunzelman is assistant professor in the Department of Communication Studies and Theatre at Mercer University. He is author of The World Is Born from Zero: Speculation and Video Games, and his writing about video games has appeared in Kotaku, Polygon, and Vice. He podcasts about culture at Ranged Touch.


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