Realizing 3D Animation in Blender: Master the fundamentals of 3D animation in Blender, from keyframing to character movement by Brubaker, Sam

Realizing 3D Animation in Blender: Master the fundamentals of 3D animation in Blender, from keyframing to character movement

Unlock the secrets of Blender animation and leverage advanced techniques to become a 3D animation professional with...
€102,93 EUR
€102,93 EUR
SKU: 9781801077217
Product Type: Books
Please hurry! Only 423 left in stock
Author: Sam Brubaker
Format: Paperback
Language: English
Subtotal: €102,93
10 customers are viewing this product
Realizing 3D Animation in Blender: Master the fundamentals of 3D animation in Blender, from keyframing to character movement by Brubaker, Sam

Realizing 3D Animation in Blender: Master the fundamentals of 3D animation in Blender, from keyframing to character movement

€102,93

Realizing 3D Animation in Blender: Master the fundamentals of 3D animation in Blender, from keyframing to character movement

€102,93
Author: Sam Brubaker
Format: Paperback
Language: English

Unlock the secrets of Blender animation and leverage advanced techniques to become a 3D animation professional with this illustrated guide

Key Features:

- Master the essentials of 3D animation through engaging step-by-step exercises

- Go from linking and posing a character to using a nonlinear animation editor

- Discover unique insights and top tips that you won't find in the Blender documentation

- Purchase of the print or Kindle book includes a free PDF eBook

Book Description:

Completely free and open source, Blender, with its supportive community and powerful feature set, is an indispensable tool for creating 3D animations. However, learning the software can be a challenge given the complexity of its interface and the intricacies of animation theory.

If you want to venture into 3D animation but don't know where to start, Realizing 3D Animation in Blender is for you. Adopting a practical approach, this guide simplifies the theory of 3D animation and the many animation workflows specific to Blender. Through detailed exercises and a sharp focus on the animation process, this book equips you with everything you need to set out on your path to becoming a 3D animator. It's much more than just an introduction; this book covers complex concepts such as F-Curve modifiers, rigid-body physics simulation, and animating with multiple cameras, presented in an easy-to-follow manner to avoid common pitfalls encountered by novice animators.

By the end of this Blender 3D animation book, you'll have gained the knowledge, experience, and inspiration to start creating impressive 3D animations on your own.

What You Will Learn:

- Become well-versed with the simple rules of keyframing and interpolation

- Understand the function and behavior of Blender's animation curves

- Bring a character to life with Blender 3D character animation

- Utilize multiple cameras and the video sequence editor for advanced shot composition

- Get to grips with Blender's mysterious non-linear animation tool

- Explore advanced features such as physics simulation and camera techniques

Who this book is for:

This book is for anyone seeking guidance in the world of 3D animation using Blender. Whether you're an aspiring 3D animator, a beginner or intermediate-level Blender user, or a visual media producer looking to expand your skill set, this resource will prove invaluable. As long as you have basic familiarity with Blender and have the software already installed on a computer that meets system requirements, you're ready to dive into this book. While prior experience with Blender's animation tools is not necessary, having at least modeled a scene, added simple shading and lighting, and rendered a few still images will be beneficial.

Table of Contents

- Basic Keyframes in the Timeline

- The Graph Editor

- Bezier Keyframes

- Looking into Object Relationships

- Rendering an Animation

- Linking and Posing a Character

- Basic Character Animation

- The Walk Cycle

- Sound and Lip-Syncing

- Prop Interaction with Dynamic Constraints

- F-Curve Modifiers

- Rigid Body Physics

- Animating with Multiple Cameras

- Nonlinear Animation



Author: Sam Brubaker
Publisher: Packt Publishing
Published: 07/12/2024
Pages: 456
Binding Type: Paperback
Weight: 1.71lbs
Size: 9.25h x 7.50w x 0.92d
ISBN: 9781801077217

This title is not returnable

Returns Policy

You may return most new, unopened items within 30 days of delivery for a full refund. We'll also pay the return shipping costs if the return is a result of our error (you received an incorrect or defective item, etc.).

You should expect to receive your refund within four weeks of giving your package to the return shipper, however, in many cases you will receive a refund more quickly. This time period includes the transit time for us to receive your return from the shipper (5 to 10 business days), the time it takes us to process your return once we receive it (3 to 5 business days), and the time it takes your bank to process our refund request (5 to 10 business days).

If you need to return an item, simply login to your account, view the order using the "Complete Orders" link under the My Account menu and click the Return Item(s) button. We'll notify you via e-mail of your refund once we've received and processed the returned item.

Shipping

We can ship to virtually any address in the world. Note that there are restrictions on some products, and some products cannot be shipped to international destinations.

When you place an order, we will estimate shipping and delivery dates for you based on the availability of your items and the shipping options you choose. Depending on the shipping provider you choose, shipping date estimates may appear on the shipping quotes page.

Please also note that the shipping rates for many items we sell are weight-based. The weight of any such item can be found on its detail page. To reflect the policies of the shipping companies we use, all weights will be rounded up to the next full pound.

Related Products

Recently Viewed Products