3D Game Textures: Create Professional Game Art Using Photoshop by Ahearn, Luke

3D Game Textures: Create Professional Game Art Using Photoshop

The new edition of 3D Game Textures: Create Professional Game Art Using Photoshop features the most up-to-date...
$247.25 AUD
$247.25 AUD
SKU: 9781138920064
Product Type: Books
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Author: Luke Ahearn
Format: Paperback
Language: English
Subtotal: $247.25
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3D Game Textures: Create Professional Game Art Using Photoshop by Ahearn, Luke

3D Game Textures: Create Professional Game Art Using Photoshop

$247.25

3D Game Textures: Create Professional Game Art Using Photoshop

$247.25
Author: Luke Ahearn
Format: Paperback
Language: English

The new edition of 3D Game Textures: Create Professional Game Art Using Photoshop features the most up-to-date techniques that allow you to create your own unique textures, shaders, and materials. Revised to take new technology into account, it is an ideal hands-on resource for creating online worlds, simulations, web-based applications, and architectural visualization projects.

Continuing the practical, no-nonsense approach of its predecessors, the fourth edition shows you how to advance your digital art skills with textures and shaders by exploring their interactions in single objects or entire scenes. It contains expanded coverage of shader nodes, and the companion website--www.lukeahearn.com/textures--has been updated to include video tutorials as well as updated sample textures, shaders, materials, actions, brushes, and all of the art from the book.



Author: Luke Ahearn
Publisher: A K PETERS
Published: 06/22/2016
Pages: 392
Binding Type: Paperback
Weight: 1.95lbs
Size: 10.00h x 7.00w x 0.70d
ISBN: 9781138920064

About the Author

Luke Ahearn has over 20 years of experience in professional game development. He has served in lead positions such as designer, producer, and art director on over 15 published game titles, including Dead Reckoning and America's Army. He has also worked as a background artist at Electronic Arts. He is currently working as an animatronic prop artist at MasterWerx Studios. He has written nine books on game development.




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