Dungeons & Tombs (Dungeons & Dragons): A Young Adventurer's Guide

This introductory guide to the worlds of the leading fantasy role-playing game provides an immersive illustrated primer...
$29.43 AUD
$29.43 AUD
SKU: 9781984856449
Product Type: Books
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Author: Jim Zub
Format: Hardcover
Language: English
Subtotal: $29.43
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Dungeons & Tombs (Dungeons & Dragons): A Young Adventurer's Guide by Zub, Jim

Dungeons & Tombs (Dungeons & Dragons): A Young Adventurer's Guide

$29.43

Dungeons & Tombs (Dungeons & Dragons): A Young Adventurer's Guide

$29.43
Author: Jim Zub
Format: Hardcover
Language: English
This introductory guide to the worlds of the leading fantasy role-playing game provides an immersive illustrated primer to the prisons, castles, traps, and labyrinths where players find adventure in D&D.

In this illustrated guide for new players, you'll be transported to the mystical and magical worlds of Dungeons & Dragons and given a one-of-a-kind course on the dungeons and deathtraps for which the game (and all its iterations) is known. Featuring maps, cutaway illustrations, and fun insights that show would-be adventurers how to travel and survive in these fantastical settings, along with original illustrations and archival images, the book shines a spotlight down the dark, foreboding corners of the most infamous locations in the worlds of D&D. The perfect jumping-on point for young fans of fantasy looking to give D&D a try, the book also features prompts to encourage creative problem-solving skills in the dangerous situations you may find yourself in when on D&D adventures.

Author: Jim Zub, Stacy King, Andrew Wheeler
Publisher: Ten Speed Press
Published: 11/26/2019
Pages: 112
Binding Type: Hardcover
Weight: 0.85lbs
Size: 8.40h x 5.90w x 0.60d
ISBN: 9781984856449
Audience: Ages 9-12

About the Author
DUNGEONS & DRAGONS launched the great tradition of roleplaying games in 1974 with an unprecedented mix of adventure and strategy, dice-rolling, and storytelling. Wizards of the Coast continues to honor that tradition, bringing to market a diverse range of D&D game and entertainment experiences and influencing numerous writers, directors, and game designers by tapping into an innate human need to gather with friends and tell an exciting story together.

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