Mathematics for Computer Graphics by Vince, John

Mathematics for Computer Graphics

Covers a broad range of relevant mathematical topics, from algebra to calculusIncludes over 320 colour illustrations and...
$271.75 AUD
$271.75 AUD
SKU: 9781447173342
Product Type: Books
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Author: John Vince
Format: Paperback
Language: English
Subtotal: $271.75
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Mathematics for Computer Graphics by Vince, John

Mathematics for Computer Graphics

$271.75

Mathematics for Computer Graphics

$271.75
Author: John Vince
Format: Paperback
Language: English
Covers a broad range of relevant mathematical topics, from algebra to calculus
Includes over 320 colour illustrations and scores of worked examples
Takes the reader from humble introductory ideas through to some advanced concepts
One of the few student texts on introductory mathematics including a chapter on geometric algebra



Author: John Vince
Publisher: Springer
Published: 09/11/2017
Pages: 505
Binding Type: Paperback
Weight: 1.90lbs
Size: 9.42h x 6.41w x 1.13d
ISBN: 9781447173342

About the Author
Professor John Vince began working in computer graphics at Middlesex Polytechnic in 1968. His research activities centered on computer animation software and resulted in the PICASO and PRISM animation systems. Whilst at Middlesex, he designed the UK's first MSc course in Computer Graphics and developed a popular program of short courses in computer animation for television designers. In 1986 he joined Rediffusion Simulation as a Research Consultant and worked on the development of real-time computer systems for commercial flight simulators. In 1992 he was appointed Chief Scientist of Thomson Training Simulation Ltd. In 1995 he was appointed Professor of Digital Media at the National Centre for Computer Animation at Bournemouth University and in 1999 he was made Head of Academic Group for Computer Animation. He was awarded a DSc by Brunel University in recognition of his work in computer graphics. He has written and edited over 40 books on computer graphics, computer animation and virtual reality, including the following Springer titles:

- Mathematics for Computer Graphics (2014)

- Calculus for Computer Graphics (2013)

- Matrix Transforms for Computer Games and Animation (2012)

- Expanding the Frontiers of Visual Analytics and Visualization (2012)

- Quaternions for Computer Graphics (2011)

- Rotation Transforms for Computer Graphics (2011


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