Procedural Generation in Game Design

Making a game can be an intensive process, and if not planned accurately can easily run over...
$264.05 AUD
$264.05 AUD
SKU: 9781498799195
Product Type: Books
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Author: Tanya Short
Format: Paperback
Language: English
Subtotal: $264.05
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Procedural Generation in Game Design by Short, Tanya

Procedural Generation in Game Design

$264.05

Procedural Generation in Game Design

$264.05
Author: Tanya Short
Format: Paperback
Language: English

Making a game can be an intensive process, and if not planned accurately can easily run over budget. The use of procedural generation in game design can help with the intricate and multifarious aspects of game development; thus facilitating cost reduction. This form of development enables games to create their play areas, objects and stories based on a set of rules, rather than relying on the developer to handcraft each element individually. Readers will learn to create randomized maps, weave accidental plotlines, and manage complex systems that are prone to unpredictable behavior. Tanya Short's and Tarn Adams' Procedural Generation in Game Design offers a wide collection of chapters from various experts that cover the implementation and enactment of procedural generation in games. Designers from a variety of studios provide concrete examples from their games to illustrate the many facets of this emerging sub-discipline.

Key Features:

  • Introduces the differences between static/traditional game design and procedural game design
  • Demonstrates how to solve or avoid common problems with procedural game design in a variety of concrete ways
  • Includes industry leaders' experiences and lessons from award-winning games
  • World's finest guide for how to begin thinking about procedural design


  • Author: Tanya Short
    Publisher: A K PETERS
    Published: 06/01/2017
    Pages: 336
    Binding Type: Paperback
    Weight: 1.20lbs
    Size: 9.10h x 6.10w x 0.80d
    ISBN: 9781498799195


    Review Citation(s):
    Choice 06/01/2018

    About the Author

    Tanya X. Short is the director of Kitfox Games, the indie game studio behind Moon Hunters and Shattered Planet. Previously, she worked as a designer at Funcom Games on The Secret World and Age of Conan: Hyborian Adventures. In her spare time, she acts as the co-director of Pixelles, a non-profit helping more women make games.

    Tarn Adams is best known as the developer of Dwarf Fortress since 2002 with his older brother Zach. He learned programming in his childhood, and designed computer games as a hobby until he quit his first year of a mathematics post doctorate at Texas A&M to focus on game development in 2006.




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