Virtual Filmmaking with Unreal Engine 5: A step-by-step guide to creating a complete animated short film by Khan, Hussin

Virtual Filmmaking with Unreal Engine 5: A step-by-step guide to creating a complete animated short film

Discover the power of storytelling with Unreal Engine 5's real-time technology, exploring storyboarding, character creation, world building,...
$75.48 AUD
$75.48 AUD
SKU: 9781801813808
Product Type: Books
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Author: Hussin Khan
Format: Paperback
Language: English
Subtotal: $75.48
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Virtual Filmmaking with Unreal Engine 5: A step-by-step guide to creating a complete animated short film by Khan, Hussin

Virtual Filmmaking with Unreal Engine 5: A step-by-step guide to creating a complete animated short film

$75.48

Virtual Filmmaking with Unreal Engine 5: A step-by-step guide to creating a complete animated short film

$75.48
Author: Hussin Khan
Format: Paperback
Language: English

Discover the power of storytelling with Unreal Engine 5's real-time technology, exploring storyboarding, character creation, world building, animating using sequencers, and much more

Key Features
  • Harness Unreal Engine's real-time technology to create limitless, high-fidelity content
  • Generate and animate near-photorealistic actors using the innovative MetaHuman technology
  • Build expansive worlds with Nanite and Lumen Global Illumination and Reflections technology
  • Purchase of the print or Kindle book includes a free PDF eBook
Book Description

Virtual Filmmaking with Unreal Engine 5 is the first Unreal Engine book to guide you through the complete process of virtual film production. Encompassing the full spectrum of filmmaking, this book demonstrates the use of an industry-standard tool used by studios such as Disney, ILM, DNEG, and Framestore.

Walking through the process systematically, you'll first collect references and create a simple storyboard to plan your shots. Then you'll begin to create virtual environments, importing 3D models and adding materials and textures to create photorealistic, dynamic worlds. After that, you'll learn how to create actors using highly customizable MetaHumans, understanding how to import, re-target, and animate them. Finally, you'll bring it all together with cinematic lighting and camera animation before exporting your film.

By the end of this book, you'll have honed your skills, discovered new tools for your toolkit, and gained the confidence to work on your virtual film projects in Unreal Engine 5, leveraging Quixel Megascans, Lumen, Nanite, and MetaHuman technology.

What you will learn
  • Grasp the principles of photography and the art of storytelling
  • Collect references and create storyboards
  • Discover Unreal Engine's hidden features and useful keyboard shortcuts
  • Explore the capabilities of Quixel Megascans, Lumen, Nanite, and MetaHumans
  • Adopt cinematic techniques to achieve professional-looking shots
  • Creatively apply Lumen Global Illumination and Reflections techniques
  • Use multiple virtual cameras and apply post-production techniques
  • Implement best practices for optimization, post processing, and rendering
Who this book is for

Whether you're a beginner or intermediate filmmaker, 3D artist, animator, visual effects artist, or virtual production professional with just basic knowledge of the Unreal Engine, this book is designed to help you enter the world of virtual films and animations.

While prior experience with the Unreal Engine would be beneficial, a deep working knowledge is not essential, as the book introduces the relevant tools and features needed throughout the activities.

Table of Contents
  1. Getting Started with Unreal Engine
  2. Understanding the Principles of Photography, Film Cameras, and Lenses
  3. Understanding the Art of Storytelling and Creating Your Storyboard
  4. Importing 3D Objects and Creating Levels
  5. Creating Environments with Quixel Megascans
  6. Creating and Applying Materials to 3D Meshes
  7. Creating Actors with Unreal Engine MetaHumans
  8. Retargeting the MetaHumans for Unreal Engine 5
  9. Adding Animations and Facial Expressions to Your MetaHuman Characters
  10. Adding and Animating Virtual Cameras Using the Level Sequencer
  11. Enhancing Set Dressing, Retiming Shots, and Adding Niagara Particles
  12. Setting the Mood with Lighting and Adding Post-Processing Effects
  13. Exploring Color Management, Additional Camera Settings and Rendering Your Shots
  14. Adding Sound and Finalizing Your Virtual Film
  15. Appendix: Creating Material IDs Using Blender


Author: Hussin Khan
Publisher: Packt Publishing
Published: 02/16/2024
Pages: 480
Binding Type: Paperback
Weight: 1.80lbs
Size: 9.25h x 7.50w x 0.97d
ISBN: 9781801813808

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